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Editorial Portrait Studio Peaceful Light Bokeh
2
2
Prompt

Editorial Portrait Studio Peaceful Light Bokeh

Use the uploaded image as the primary reference. Generate a photorealistic 2:3 vertical editorial fashion portrait of a single female-presenting person, tight upper-body crop, subject centered and filling the frame, face positioned in the upper-middle zone, body facing directly toward the camera with shoulders extending toward both frame edges. Preserve facial identity: soft oval face shape with moderately high prominent cheekbones, medium-set almond-shaped eyes with warm hazel-brown iris (hue 30°, saturation 45%, brightness 42%) and visible limbal ring, lightly defined upper lash line with full dark lashes, softly arched dark brown brows with medium thickness set at moderate brow-to-lid distance, straight nose of medium length with defined bridge and soft tip, short nose-to-lip gap, full lips with defined cupid's bow and rounded lower lip approximately 1.4x the upper lip volume in a slightly parted resting position, rounded chin of short length, gently curved jawline with minimal angular definition. Expression: orbicularis oris fully relaxed with corners neutral, zygomaticus major disengaged, orbicularis oculi lids heavy and still with direct straight-axis gaze toward lens, frontalis flat, corrugator minimally engaged producing very subtle brow convergence, mentalis fully relaxed, neck muscles soft. Hair: dark brown (hue 22°, saturation 55%, brightness 20%) with warm chestnut light behavior, long past-shoulder length, center part, fully wet and saturated with water causing all strands to clump into wide flat sections 8–15mm width, clumps pressing against the face, neck, and shoulders, surface finish high-gloss lacquer-like sheen across all wet strand surfaces, specular highlight as broad scattered ribbons following clump curves, flyaway strands absent due to water weight, individual wet strand separation visible at hairline and temple perimeter. Skin: warm neutral base tone (hue 27°, saturation 30%, brightness 76%) with golden undertone, wet skin surface rendering with micro water droplet beads scattered across forehead, cheeks, and chin varying from 0.5mm to 3mm diameter with hemispherical form and bright studio catchlight inside each droplet, skin surface beneath appearing with increased luminosity and reduced matte texture from moisture saturation, specular zone concentrated on forehead center, nasal bridge, and upper cheekbones as broad soft highlight from frontal key source, shadow zones at lateral jaw edges and neck base rendered as warm-toned gradient, pore texture visible at medium resolution on nose and chin zones, cheek zone showing subtle warm flush (hue 10°, saturation 20%, brightness 85%) beneath water layer, lips coated with glossy nude-pink finish (hue 8°, saturation 28%, brightness 80%) with strong specular strip on upper lip center. Clothing: saturated crimson-red structured outerwear (hue 0°, saturation 95%, brightness 65%) with patent-coated or high-gloss synthetic surface finish, broad structured lapel collar open at chest, long sleeves with visible button detail near cuffs, structured shoulder construction, entire garment surface covered with water — large running water streaks rendered as elongated transparent gloss trails following vertical gravity direction, scattered droplets matching foreground glass droplet scale, specular highlights on fabric peaks appearing as near-white blown-out reflections (hue 0°, saturation 20%, brightness 98%), shadow zones in fabric folds appearing deep crimson (hue 355°, saturation 90%, brightness 30%), decolletage area visible between open lapels. Hand and gesture: right hand raised to chin-chest level with palm facing toward the camera, fingers naturally separated and slightly curved, wrist emerging from red sleeve, skin tone matching face with water droplets and slight wet sheen on back of hand, hand positioned immediately behind the foreground glass layer creating the impression of pressing against it, glass fracture lines intersecting across the palm and fingers. Foreground element — cracked wet glass: transparent glass pane occupying the entire frame in the foreground plane, multiple large irregular fracture lines originating from two to three impact convergence points — primary convergence near the center-right where the raised hand contacts, secondary convergence near the upper-left quadrant, fracture lines radiating diagonally across the full frame creating sharp triangular and polygonal glass sections, fracture edges rendered with bright near-white specular highlight lines 1–3px width catching the studio light, no glass displacement or missing sections — all fragments remain in place, glass surface covered with condensation: scattered round water droplets of varying scale from 1mm to 6mm diameter distributed across all glass sections, each droplet rendered as a hemispherical bead with bright internal catchlight and soft refracted halo, larger droplets present near the lower center and across the hand zone, the glass layer creates slight tonal shift and optical distortion where fracture polygons overlap the face and clothing. Background: pale aqua blue-gray (hue 195°, saturation 18%, brightness 88%) smooth seamless studio backdrop, evenly illuminated with minimal tonal variation, zero environmental objects, zero furniture, zero depth layers beyond the flat single-color plane, background slightly darker at top corners. Lighting: single frontal soft key light positioned at 12 o'clock, approximately 1.5 meters distance, large softbox modifier producing broad wrap-around illumination, shadow terminator landing softly at lateral jaw edges and neck sides, fill level at approximately 70% producing low-contrast facial rendering, rim light absent, key color temperature 5600K daylight-neutral, fill color temperature matching at 5600K, droplets and wet surfaces generating secondary catchlights across the entire frame from the same key source, glass crack edges producing narrow specular lines from the same frontal source. Camera: 85mm focal length, f/2.8 aperture, 2:3 aspect ratio, grain level 2 out of 10, retouch level 3 out of 10 preserving natural skin texture and wet surface detail, shallow depth of field with the foreground glass fractures and subject face both rendered in sharp focus simultaneously due to the compressed subject-to-glass distance, background falling to soft blur, post-processing style: high-fashion editorial with boosted red channel saturation, desaturated cool background, lifted shadow floor, high clarity on water droplets and glass fractures. Do not change facial identity. Do not change outfit color. Do not change the cracked glass foreground. Do not change background color. No extra people. No extra objects. No text. No watermark. No CGI. No plastic skin. No beauty filter. No motion blur. Ultra high resolution. Sharp subject detail. Natural wet skin texture. Photorealistic only.

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PromptLabHub
Editorial Portrait Studio Peaceful Light Bokeh
2
2
Prompt

Editorial Portrait Studio Peaceful Light Bokeh

Use the uploaded image as the primary reference. Generate a photorealistic 2:3 vertical editorial fashion portrait of a single female-presenting person, tight upper-body crop, subject centered and filling the frame, face positioned in the upper-middle zone, body facing directly toward the camera with shoulders extending toward both frame edges. Preserve facial identity: soft oval face shape with moderately high prominent cheekbones, medium-set almond-shaped eyes with warm hazel-brown iris (hue 30°, saturation 45%, brightness 42%) and visible limbal ring, lightly defined upper lash line with full dark lashes, softly arched dark brown brows with medium thickness set at moderate brow-to-lid distance, straight nose of medium length with defined bridge and soft tip, short nose-to-lip gap, full lips with defined cupid's bow and rounded lower lip approximately 1.4x the upper lip volume in a slightly parted resting position, rounded chin of short length, gently curved jawline with minimal angular definition. Expression: orbicularis oris fully relaxed with corners neutral, zygomaticus major disengaged, orbicularis oculi lids heavy and still with direct straight-axis gaze toward lens, frontalis flat, corrugator minimally engaged producing very subtle brow convergence, mentalis fully relaxed, neck muscles soft. Hair: dark brown (hue 22°, saturation 55%, brightness 20%) with warm chestnut light behavior, long past-shoulder length, center part, fully wet and saturated with water causing all strands to clump into wide flat sections 8–15mm width, clumps pressing against the face, neck, and shoulders, surface finish high-gloss lacquer-like sheen across all wet strand surfaces, specular highlight as broad scattered ribbons following clump curves, flyaway strands absent due to water weight, individual wet strand separation visible at hairline and temple perimeter. Skin: warm neutral base tone (hue 27°, saturation 30%, brightness 76%) with golden undertone, wet skin surface rendering with micro water droplet beads scattered across forehead, cheeks, and chin varying from 0.5mm to 3mm diameter with hemispherical form and bright studio catchlight inside each droplet, skin surface beneath appearing with increased luminosity and reduced matte texture from moisture saturation, specular zone concentrated on forehead center, nasal bridge, and upper cheekbones as broad soft highlight from frontal key source, shadow zones at lateral jaw edges and neck base rendered as warm-toned gradient, pore texture visible at medium resolution on nose and chin zones, cheek zone showing subtle warm flush (hue 10°, saturation 20%, brightness 85%) beneath water layer, lips coated with glossy nude-pink finish (hue 8°, saturation 28%, brightness 80%) with strong specular strip on upper lip center. Clothing: saturated crimson-red structured outerwear (hue 0°, saturation 95%, brightness 65%) with patent-coated or high-gloss synthetic surface finish, broad structured lapel collar open at chest, long sleeves with visible button detail near cuffs, structured shoulder construction, entire garment surface covered with water — large running water streaks rendered as elongated transparent gloss trails following vertical gravity direction, scattered droplets matching foreground glass droplet scale, specular highlights on fabric peaks appearing as near-white blown-out reflections (hue 0°, saturation 20%, brightness 98%), shadow zones in fabric folds appearing deep crimson (hue 355°, saturation 90%, brightness 30%), decolletage area visible between open lapels. Hand and gesture: right hand raised to chin-chest level with palm facing toward the camera, fingers naturally separated and slightly curved, wrist emerging from red sleeve, skin tone matching face with water droplets and slight wet sheen on back of hand, hand positioned immediately behind the foreground glass layer creating the impression of pressing against it, glass fracture lines intersecting across the palm and fingers. Foreground element — cracked wet glass: transparent glass pane occupying the entire frame in the foreground plane, multiple large irregular fracture lines originating from two to three impact convergence points — primary convergence near the center-right where the raised hand contacts, secondary convergence near the upper-left quadrant, fracture lines radiating diagonally across the full frame creating sharp triangular and polygonal glass sections, fracture edges rendered with bright near-white specular highlight lines 1–3px width catching the studio light, no glass displacement or missing sections — all fragments remain in place, glass surface covered with condensation: scattered round water droplets of varying scale from 1mm to 6mm diameter distributed across all glass sections, each droplet rendered as a hemispherical bead with bright internal catchlight and soft refracted halo, larger droplets present near the lower center and across the hand zone, the glass layer creates slight tonal shift and optical distortion where fracture polygons overlap the face and clothing. Background: pale aqua blue-gray (hue 195°, saturation 18%, brightness 88%) smooth seamless studio backdrop, evenly illuminated with minimal tonal variation, zero environmental objects, zero furniture, zero depth layers beyond the flat single-color plane, background slightly darker at top corners. Lighting: single frontal soft key light positioned at 12 o'clock, approximately 1.5 meters distance, large softbox modifier producing broad wrap-around illumination, shadow terminator landing softly at lateral jaw edges and neck sides, fill level at approximately 70% producing low-contrast facial rendering, rim light absent, key color temperature 5600K daylight-neutral, fill color temperature matching at 5600K, droplets and wet surfaces generating secondary catchlights across the entire frame from the same key source, glass crack edges producing narrow specular lines from the same frontal source. Camera: 85mm focal length, f/2.8 aperture, 2:3 aspect ratio, grain level 2 out of 10, retouch level 3 out of 10 preserving natural skin texture and wet surface detail, shallow depth of field with the foreground glass fractures and subject face both rendered in sharp focus simultaneously due to the compressed subject-to-glass distance, background falling to soft blur, post-processing style: high-fashion editorial with boosted red channel saturation, desaturated cool background, lifted shadow floor, high clarity on water droplets and glass fractures. Do not change facial identity. Do not change outfit color. Do not change the cracked glass foreground. Do not change background color. No extra people. No extra objects. No text. No watermark. No CGI. No plastic skin. No beauty filter. No motion blur. Ultra high resolution. Sharp subject detail. Natural wet skin texture. Photorealistic only.

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Photo Prompts

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Suivez-nous

Découvrez et copiez des prompts IA sélectionnés pour Midjourney, DALL-E 3, Sora, Runway et plus encore. Mis à jour chaque semaine.

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© 2026 PromptLabHub. All rights reserved.

© 2026 PromptLabHub. All rights reserved.

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