PromptLabHub
A polished 3D CGI chibi character stands front-facing in a warmly lit bedroom, wearing a coral-red vest, grey hoodie, denim cargo shorts, navy high-top sneakers, and a navy backpack.
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Use the uploaded photo as the face identity reference only. Do not keep the background, clothing, hairstyle, body proportions, or photographic render style from the uploaded photo. Transform the person in the uploaded photo into a fully 3D CGI chibi character as described below. The output must look like a polished 3D CGI render — not a photograph, not a cartoon filter applied to a photo, not a 2.5D illustration, not a hybrid. Extract the following face features from the uploaded photo and render them in chibi 3D style: Eye color: read exact iris hue, saturation, limbal ring from the photo Skin tone: read exact base tone and undertone from the photo Hair color: read exact hue, value, undertone from the photo Brow color: read from the photo Lip color: read exact hue and tone from the photo Apply all extracted face features to the chibi character below. Render eyes as chibi-oversized round eyes occupying 30% of face height. Render skin as fully smooth matte PBR ceramic shader, zero pore visibility, zero texture, subsurface scattering glow throughout. Render hair color from photo onto the chibi hairstyle described below. Render lips as fully matte, zero gloss, zero shine, zero specularity. Do not carry over any hairstyle, outfit, background or body proportions from the uploaded photo — only face color identity transfers. Generate a fully 3D CGI rendered image of a single chibi-proportioned stylized character in a 9:16 portrait composition. POSE — apply exactly: Body faces fully frontal toward the camera — zero diagonal, zero rotation. Both feet planted flat on the floor separated at approximately shoulder-width, both toes pointing forward with a slight natural outward angle, even weight distribution across both feet, no leg overlap. Subject's right hand (image-left) hangs freely at the side with fingers relaxed and slightly separated, palm partly turned inward. Subject's left hand (image-right) hangs freely at the side with fingers relaxed and a gentle natural curl. No held objects. Both arms hang with slight outward spacing caused by hoodie sleeves and backpack straps. Face aligned directly with torso, gaze locked straight at the viewer. Head nearly level with an extremely subtle tilt toward the subject's right. Chin at neutral height, fractionally raised. CHIBI BODY PROPORTIONS — enforce with absolute priority: Total body height is approximately 3.3 heads tall. Head occupies 30% of total standing height. Face occupies the lower 45% of the total head height; rounded cranium and hair volume occupy the upper 55%. Eye centers sit at approximately 62–65% down from the top of the hair and skull. Torso from shoulder to waist equals approximately one head tall. Arms moderately shortened; hands terminate at the upper-to-mid-thigh level. Hands are small and rounded with individually modeled fingers and simplified joints. Legs are compressed but not extremely stubby. Feet are moderately exaggerated in size, enlarged further by the high-top sneakers. Neck is short, narrow, and clearly visible as a cylindrical form. Body build is slim and childlike with narrow shoulders, small hips, and slightly rounded limbs. The silhouette must read as unmistakably chibi at a glance. If the cranium does not visibly dominate the figure, regenerate. HAIR STYLE — apply exactly, use hair color extracted from uploaded photo: Style is voluminous, tousled, layered, slightly wavy and spiky. Length is ear-length at the sides extending to the upper nape at the back. Crown silhouette is rounded and full with multiple outward-pointing tapered locks. Bangs are present: uneven side-swept and center-split fringe composed of several thick curved locks, falling to just above or lightly touching the eyebrows, eyes remain fully uncovered. Parting is irregular off-center slightly toward the subject's left (image-right). One large curved lock sweeps forward from the crown and bends across the center forehead. Strand construction uses large solid lock masses with fine directional surface grooves and isolated edge strands. VOLUME: HIGH VOLUME — Side strands are fully voluminous and flowing. Approximately 10–15 thin curved flyaway strands present around the crown and upper sides. No hair accessories. No hair tie. No gathered section. Brightest sheen across the upper crown and image-right side. Hair fiber shader: layered satin-reflective specular with deep ambient-occlusion shadows between locks — NOT wet gloss, NOT flat matte. Shadow color is deep espresso and muted ash-brown inside overlapping locks. Highlight color is caramel copper-brown and light beige-brown along raised strands. Render all hair with the hair color read from the user's uploaded photo. OUTFIT — apply exactly, zero substitutions: OUTER VEST: Coral-red (hue approximately 0–5 degrees red, saturation high, value medium — hex reference #B94C4A) sleeveless casual vest worn open over the hoodie. Soft structured cotton or lightweight canvas CGI fabric shader with smooth surface and subtle fold shadows. Slightly oversized straight-cut silhouette. Open collarless front around the hoodie neckline. No sleeves — grey hoodie sleeves fully visible beneath. Metallic snap fasteners near the lower front corners, garment remains open and unfastened. Two large angular patch pockets positioned near the waist on each front panel. Small circular patch emblem on the subject's left chest containing orange, navy, white, and light-blue colors in a sports or space theme — decorative only, no legible brand text. Straight hem with a subtle ribbed or reinforced lower band. INNER HOODIE: Light heather-grey (hex reference #D0D0CC) pullover hoodie. Soft thick cotton fleece CGI fabric shader with slight surface fiber texture and rounded fold shading. Relaxed and slightly puffy fit. Large grey hood resting behind the neck and draped over the shoulders — hood is down, not up. Two white drawstrings hanging from the hood channel with small silver-toned metal end caps. Full-length ballooned sleeves with wide rib-knit grey cuffs at the wrists. Wide rib-knit lower band extending below the red vest opening at the hem. Large medium-blue sports graphic printed on the front chest area featuring rounded abstract ball shapes and partially legible curved decorative lettering — lettering is decorative blur only, no clear readable words. Small blue graphic printed on the subject's left upper sleeve. UNDERSHIRT: Teal-blue crew-neck shirt (hex reference #16818E) visible as a narrow triangular neckline strip above the hoodie neckline opening only. SHORTS: Medium-to-dark denim-blue cargo shorts (hex reference #496F8C). Soft denim CGI fabric shader with subtle worn shading and surface grain. Loose fit with a slightly rounded silhouette through the thighs. Length falls below the knees before being rolled upward. Broad rolled cuffs in a lighter denim-blue tone. One large flap cargo pocket on each outer thigh. Waistband largely concealed by the hoodie hem. No belt. LEGWEAR: Bare lower legs between shorts hem and shoe ankle collar. No socks visible. SHOES: Cobalt-to-navy blue (hex reference #2D5988) HIGH-TOP canvas sneakers. Broad and enlarged chibi foot form. White laces in a standard crisscross pattern. White rubber toe caps. White rubber midsoles. Black thin sole stripe along the bottom edge. Metal eyelets in a standard row. Circular white side patches on both outer ankle panels. Small white tongue label at the top front of each shoe. Ankle collar height is high-top — collar rises visibly above the ankle bone. Canvas upper surface shader: matte woven textile with soft surface grain. ZERO brand logos. ZERO star emblems. ZERO Converse markings. ZERO Nike markings. ZERO Adidas markings. ZERO any brand markings anywhere on the shoe. Completely clean canvas surface. BACKPACK: Deep denim-navy blue (hex reference #2D5988) school-style backpack carried on both shoulders symmetrically. Two broad padded shoulder straps with stitched vertical channels running over both shoulders and continuing behind the torso. Small darker adjustment hardware sections visible near the lower strap areas. Backpack body sits behind the torso and is partially visible at the sides and above the shoulders. No held props. No hat. No glasses. No jewelry of any kind. BACKGROUND — apply exactly: CRITICAL: The background must be a fully rendered warm domestic bedroom interior environment. NOT a plain color. NOT grey. NOT beige. NOT white. NOT any flat neutral tone. NOT a studio backdrop. If the background appears as any flat neutral or solid color, the output is wrong and must be regenerated. The bedroom environment contains the following elements rendered with strong depth-of-field blur on all mid-ground and background layers: FLOOR: Warm golden-toned wooden plank floor directly beneath the character, rendered sharp. Soft directional contact shadow beneath and slightly behind both shoes extending toward image-left. IMAGE-LEFT MID-GROUND: Light warm-wood open shelving unit with folded pillows and cushions stacked on the shelves in yellow (warm golden-yellow), teal-green, cream, and pale neutral tones. Small green potted plant placed on the top surface of the shelving unit. All shelf contents rendered with moderate depth-of-field blur. BACK WALL: Warm grey-beige painted wall surface behind the character. Two small framed illustrations or artwork pieces hanging on the wall. Wall rendered with heavy softening blur. IMAGE-RIGHT BACKGROUND: Bright multi-pane window with pale sheer curtains. Soft blue sky and indistinct blurred outdoor greenery visible through the glass. Several small green potted plants placed near the window sill. Window light creates warm-bright illumination from the right side. All window elements rendered with heavy softening blur. LOWER-RIGHT BACKGROUND: Light warm-wood desk, cabinet, or drawer unit partially visible at the lower-right area. Pale fabric or textile hanging beside or below the right-side furniture. Rendered with heavy blur. DEPTH LAYERS: At least three distinct depth layers — sharp character in foreground, moderately blurred furniture in mid-ground, heavily softened wall and window details in background. ATMOSPHERIC EFFECT: Gentle warm sunlit haze from the window — soft ambient warmth, no hard shafts of light, no rain, no snow, no confetti, no floating particles. No other characters. No background text. No watermarks. LIGHTING — apply exactly: Primary key light: broad soft frontal source from approximately 10–11 o'clock position (upper-left), camera-left. Shadow hardness: broad and feathered, fully soft-edged with zero hard shadows. Fill ratio: approximately 40–50% fill, leaving gentle face dimensionality without deep shadows. Secondary light: strong warm daylight from the window at image-right, approximately 1–2 o'clock position, functioning as a warm rim and fill from the right side. Key light color temperature: approximately 5500K neutral daylight. Ambient light color temperature: approximately 4800K warm-neutral room fill with mild cool bounced fill from the room interior. Rim lighting: present — subtle warm cream-toned highlight running along the image-right hair edges, ear, hood edge, right sleeve, and right shoulder. Catchlights: one small rounded-square to oval bright neutral-white catchlight in each eye, placed at the upper-left area of each pupil and iris, approximately 7–10% of iris diameter in size. No secondary catchlights. Shadow color on skin: warm taupe-brown. Shadow color inside clothing folds: muted cool grey-blue. Cast floor shadow: soft directional shadow extending slightly toward image-left beneath both shoes. Environmental bounce: warm golden bounce from wooden floor contributing approximately 10–15% warm-amber fill to the underside of the chin and lower garments. RENDER QUALITY — apply exactly: Production-quality 3D CGI render. Shading model: physically based soft-gradient PBR shading throughout. Skin shader: smooth matte PBR ceramic with restrained subsurface scattering most visible on cheeks, nose tip, and ears — zero pore visibility, zero skin texture, zero photographic grain. Hair shader: layered satin-reflective specular with deep ambient-occlusion root shadows and separated lock shading — not wet gloss, not flat matte. Fabric shader on hoodie and vest: soft cotton CGI cloth with rounded fold lighting and matte surface — not plastic, not leather. Denim shader on shorts: soft matte denim with subtle surface grain and worn shading. Canvas shoe shader: matte woven textile surface with soft grain. Rubber shoe elements: semi-gloss smooth rubber shader on toe caps and midsoles. Backpack shader: soft matte nylon or canvas with padded strap volume shading. Specular highlights: strongest on hair crown and image-right strand edges; softer satin highlights on backpack strap stitching, metal snap fasteners, metal eyelets, eye surfaces, and rubber shoe midsoles. No motion blur. No lens distortion. No chromatic aberration. No film grain. Full volumetric 3D depth throughout every element. This must look like a production-quality still frame from a high-budget animated feature film — full volumetric 3D depth throughout. Not an illustration. Not a 2D drawing with faked shading. Not a photo filter. ABSOLUTE FINAL CHECKLIST — every point must pass before generating: ✓ Face features (eyes, skin, hair color, brows, lips) taken from uploaded photo — not invented, not generic ✓ Eye color matches uploaded photo exactly — full saturation, no drift ✓ Hair color from uploaded photo applied to chibi hairstyle ✓ Hair volume is HIGH VOLUME — side strands fully voluminous and flowing, zero flat, zero sleek ✓ Head cranium visibly dominates figure — unmistakable chibi dome at 55% of head height ✓ All outfit details match chibi reference exactly — coral-red vest open, grey hoodie, teal undershirt neckline, denim cargo shorts, cobalt navy HIGH-TOP sneakers, navy backpack — zero substitutions ✓ Background is a fully rendered warm bedroom interior — NOT grey NOT beige NOT white NOT any flat color ✓ Bedroom contains: warm wood floor, left shelving unit with colorful pillows, back grey-beige wall with framed art, right bright window with curtains and plants, lower-right wood furniture ✓ Depth-of-field blur applied to all mid-ground and background elements — character sharp, environment blurred ✓ Shoes are HIGH-TOP with ZERO brand logos ZERO star emblems ZERO brand markings — clean canvas surface only ✓ Lips fully matte — zero gloss zero shine ✓ Render reads as true 3D CGI PBR — not illustrated not painted not photo-filtered ✓ Body pose is fully frontal — zero diagonal, both hands at sides, both feet forward, even weight ✓ Face gaze locked directly at viewer ✓ Both hands empty — no held objects, no jewelry ✓ Cheek blush present — warm peach-rose elongated soft ovals high on both cheeks, low-to-medium opacity airbrushed gradient ✓ One small upper-left catchlight in each eye — no secondary catchlights no decorative sparkles ✓ No extra people, objects, watermarks, motion blur, lens distortion ✓ No text anywhere except decorative abstract blue sports graphic on hoodie chest and sleeve ✓ Output is a chibi character — not a filtered version of the photo

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13
Prompt

3D CGI Chibi Character in a Warm Bedroom

This anime portrait prompt generates use the uploaded photo as the face identity reference only. do not keep the background using Midjourney v6. Ideal for 3D concept visualization, digital environments, and game design. Compatible with Midjourney v6, DALL-E 3, Flux, and Stable Diffusion.

Use the uploaded photo as the face identity reference only. Do not keep the background, clothing, hairstyle, body proportions, or photographic render style from the uploaded photo. Transform the person in the uploaded photo into a fully 3D CGI chibi character as described below. The output must look like a polished 3D CGI render — not a photograph, not a cartoon filter applied to a photo, not a 2.5D illustration, not a hybrid.

Extract the following face features from the uploaded photo and render them in chibi 3D style:

Eye color: read exact iris hue, saturation, limbal ring from the photo

Skin tone: read exact base tone and undertone from the photo

Hair color: read exact hue, value, undertone from the photo

Brow color: read from the photo

Lip color: read exact hue and tone from the photo

Apply all extracted face features to the chibi character below.

Render eyes as chibi-oversized round eyes occupying 30% of face height.

Render skin as fully smooth matte PBR ceramic shader, zero pore visibility, zero texture, subsurface scattering glow throughout.

Render hair color from photo onto the chibi hairstyle described below.

Render lips as fully matte, zero gloss, zero shine, zero specularity.

Do not carry over any hairstyle, outfit, background or body proportions from the uploaded photo — only face color identity transfers.

Generate a fully 3D CGI rendered image of a single chibi-proportioned stylized character in a 9:16 portrait composition.

POSE — apply exactly:

Body faces fully frontal toward the camera — zero diagonal, zero rotation. Both feet planted flat on the floor separated at approximately shoulder-width, both toes pointing forward with a slight natural outward angle, even weight distribution across both feet, no leg overlap. Subject's right hand (image-left) hangs freely at the side with fingers relaxed and slightly separated, palm partly turned inward. Subject's left hand (image-right) hangs freely at the side with fingers relaxed and a gentle natural curl. No held objects. Both arms hang with slight outward spacing caused by hoodie sleeves and backpack straps. Face aligned directly with torso, gaze locked straight at the viewer. Head nearly level with an extremely subtle tilt toward the subject's right. Chin at neutral height, fractionally raised.

CHIBI BODY PROPORTIONS — enforce with absolute priority:

Total body height is approximately 3.3 heads tall. Head occupies 30% of total standing height. Face occupies the lower 45% of the total head height; rounded cranium and hair volume occupy the upper 55%. Eye centers sit at approximately 62–65% down from the top of the hair and skull. Torso from shoulder to waist equals approximately one head tall. Arms moderately shortened; hands terminate at the upper-to-mid-thigh level. Hands are small and rounded with individually modeled fingers and simplified joints. Legs are compressed but not extremely stubby. Feet are moderately exaggerated in size, enlarged further by the high-top sneakers. Neck is short, narrow, and clearly visible as a cylindrical form. Body build is slim and childlike with narrow shoulders, small hips, and slightly rounded limbs. The silhouette must read as unmistakably chibi at a glance. If the cranium does not visibly dominate the figure, regenerate.

HAIR STYLE — apply exactly, use hair color extracted from uploaded photo:

Style is voluminous, tousled, layered, slightly wavy and spiky. Length is ear-length at the sides extending to the upper nape at the back. Crown silhouette is rounded and full with multiple outward-pointing tapered locks. Bangs are present: uneven side-swept and center-split fringe composed of several thick curved locks, falling to just above or lightly touching the eyebrows, eyes remain fully uncovered. Parting is irregular off-center slightly toward the subject's left (image-right). One large curved lock sweeps forward from the crown and bends across the center forehead. Strand construction uses large solid lock masses with fine directional surface grooves and isolated edge strands. VOLUME: HIGH VOLUME — Side strands are fully voluminous and flowing. Approximately 10–15 thin curved flyaway strands present around the crown and upper sides. No hair accessories. No hair tie. No gathered section. Brightest sheen across the upper crown and image-right side. Hair fiber shader: layered satin-reflective specular with deep ambient-occlusion shadows between locks — NOT wet gloss, NOT flat matte. Shadow color is deep espresso and muted ash-brown inside overlapping locks. Highlight color is caramel copper-brown and light beige-brown along raised strands.

Render all hair with the hair color read from the user's uploaded photo.

OUTFIT — apply exactly, zero substitutions:

OUTER VEST: Coral-red (hue approximately 0–5 degrees red, saturation high, value medium — hex reference #B94C4A) sleeveless casual vest worn open over the hoodie. Soft structured cotton or lightweight canvas CGI fabric shader with smooth surface and subtle fold shadows. Slightly oversized straight-cut silhouette. Open collarless front around the hoodie neckline. No sleeves — grey hoodie sleeves fully visible beneath. Metallic snap fasteners near the lower front corners, garment remains open and unfastened. Two large angular patch pockets positioned near the waist on each front panel. Small circular patch emblem on the subject's left chest containing orange, navy, white, and light-blue colors in a sports or space theme — decorative only, no legible brand text. Straight hem with a subtle ribbed or reinforced lower band.

INNER HOODIE: Light heather-grey (hex reference #D0D0CC) pullover hoodie. Soft thick cotton fleece CGI fabric shader with slight surface fiber texture and rounded fold shading. Relaxed and slightly puffy fit. Large grey hood resting behind the neck and draped over the shoulders — hood is down, not up. Two white drawstrings hanging from the hood channel with small silver-toned metal end caps. Full-length ballooned sleeves with wide rib-knit grey cuffs at the wrists. Wide rib-knit lower band extending below the red vest opening at the hem. Large medium-blue sports graphic printed on the front chest area featuring rounded abstract ball shapes and partially legible curved decorative lettering — lettering is decorative blur only, no clear readable words. Small blue graphic printed on the subject's left upper sleeve.

UNDERSHIRT: Teal-blue crew-neck shirt (hex reference #16818E) visible as a narrow triangular neckline strip above the hoodie neckline opening only.

SHORTS: Medium-to-dark denim-blue cargo shorts (hex reference #496F8C). Soft denim CGI fabric shader with subtle worn shading and surface grain. Loose fit with a slightly rounded silhouette through the thighs. Length falls below the knees before being rolled upward. Broad rolled cuffs in a lighter denim-blue tone. One large flap cargo pocket on each outer thigh. Waistband largely concealed by the hoodie hem. No belt.

LEGWEAR: Bare lower legs between shorts hem and shoe ankle collar. No socks visible.

SHOES: Cobalt-to-navy blue (hex reference #2D5988) HIGH-TOP canvas sneakers. Broad and enlarged chibi foot form. White laces in a standard crisscross pattern. White rubber toe caps. White rubber midsoles. Black thin sole stripe along the bottom edge. Metal eyelets in a standard row. Circular white side patches on both outer ankle panels. Small white tongue label at the top front of each shoe. Ankle collar height is high-top — collar rises visibly above the ankle bone. Canvas upper surface shader: matte woven textile with soft surface grain. ZERO brand logos. ZERO star emblems. ZERO Converse markings. ZERO Nike markings. ZERO Adidas markings. ZERO any brand markings anywhere on the shoe. Completely clean canvas surface.

BACKPACK: Deep denim-navy blue (hex reference #2D5988) school-style backpack carried on both shoulders symmetrically. Two broad padded shoulder straps with stitched vertical channels running over both shoulders and continuing behind the torso. Small darker adjustment hardware sections visible near the lower strap areas. Backpack body sits behind the torso and is partially visible at the sides and above the shoulders. No held props. No hat. No glasses. No jewelry of any kind.

BACKGROUND — apply exactly:

CRITICAL: The background must be a fully rendered warm domestic bedroom interior environment. NOT a plain color. NOT grey. NOT beige. NOT white. NOT any flat neutral tone. NOT a studio backdrop. If the background appears as any flat neutral or solid color, the output is wrong and must be regenerated.

The bedroom environment contains the following elements rendered with strong depth-of-field blur on all mid-ground and background layers:

FLOOR: Warm golden-toned wooden plank floor directly beneath the character, rendered sharp. Soft directional contact shadow beneath and slightly behind both shoes extending toward image-left.

IMAGE-LEFT MID-GROUND: Light warm-wood open shelving unit with folded pillows and cushions stacked on the shelves in yellow (warm golden-yellow), teal-green, cream, and pale neutral tones. Small green potted plant placed on the top surface of the shelving unit. All shelf contents rendered with moderate depth-of-field blur.

BACK WALL: Warm grey-beige painted wall surface behind the character. Two small framed illustrations or artwork pieces hanging on the wall. Wall rendered with heavy softening blur.

IMAGE-RIGHT BACKGROUND: Bright multi-pane window with pale sheer curtains. Soft blue sky and indistinct blurred outdoor greenery visible through the glass. Several small green potted plants placed near the window sill. Window light creates warm-bright illumination from the right side. All window elements rendered with heavy softening blur.

LOWER-RIGHT BACKGROUND: Light warm-wood desk, cabinet, or drawer unit partially visible at the lower-right area. Pale fabric or textile hanging beside or below the right-side furniture. Rendered with heavy blur.

DEPTH LAYERS: At least three distinct depth layers — sharp character in foreground, moderately blurred furniture in mid-ground, heavily softened wall and window details in background.

ATMOSPHERIC EFFECT: Gentle warm sunlit haze from the window — soft ambient warmth, no hard shafts of light, no rain, no snow, no confetti, no floating particles.

No other characters. No background text. No watermarks.

LIGHTING — apply exactly:

Primary key light: broad soft frontal source from approximately 10–11 o'clock position (upper-left), camera-left. Shadow hardness: broad and feathered, fully soft-edged with zero hard shadows. Fill ratio: approximately 40–50% fill, leaving gentle face dimensionality without deep shadows. Secondary light: strong warm daylight from the window at image-right, approximately 1–2 o'clock position, functioning as a warm rim and fill from the right side. Key light color temperature: approximately 5500K neutral daylight. Ambient light color temperature: approximately 4800K warm-neutral room fill with mild cool bounced fill from the room interior. Rim lighting: present — subtle warm cream-toned highlight running along the image-right hair edges, ear, hood edge, right sleeve, and right shoulder. Catchlights: one small rounded-square to oval bright neutral-white catchlight in each eye, placed at the upper-left area of each pupil and iris, approximately 7–10% of iris diameter in size. No secondary catchlights. Shadow color on skin: warm taupe-brown. Shadow color inside clothing folds: muted cool grey-blue. Cast floor shadow: soft directional shadow extending slightly toward image-left beneath both shoes. Environmental bounce: warm golden bounce from wooden floor contributing approximately 10–15% warm-amber fill to the underside of the chin and lower garments.

RENDER QUALITY — apply exactly:

Production-quality 3D CGI render. Shading model: physically based soft-gradient PBR shading throughout. Skin shader: smooth matte PBR ceramic with restrained subsurface scattering most visible on cheeks, nose tip, and ears — zero pore visibility, zero skin texture, zero photographic grain. Hair shader: layered satin-reflective specular with deep ambient-occlusion root shadows and separated lock shading — not wet gloss, not flat matte. Fabric shader on hoodie and vest: soft cotton CGI cloth with rounded fold lighting and matte surface — not plastic, not leather. Denim shader on shorts: soft matte denim with subtle surface grain and worn shading. Canvas shoe shader: matte woven textile surface with soft grain. Rubber shoe elements: semi-gloss smooth rubber shader on toe caps and midsoles. Backpack shader: soft matte nylon or canvas with padded strap volume shading. Specular highlights: strongest on hair crown and image-right strand edges; softer satin highlights on backpack strap stitching, metal snap fasteners, metal eyelets, eye surfaces, and rubber shoe midsoles. No motion blur. No lens distortion. No chromatic aberration. No film grain. Full volumetric 3D depth throughout every element.

This must look like a production-quality still frame from a high-budget animated feature film — full volumetric 3D depth throughout. Not an illustration. Not a 2D drawing with faked shading. Not a photo filter.

ABSOLUTE FINAL CHECKLIST — every point must pass before generating:

✓ Face features (eyes, skin, hair color, brows, lips) taken from uploaded photo — not invented, not generic

✓ Eye color matches uploaded photo exactly — full saturation, no drift

✓ Hair color from uploaded photo applied to chibi hairstyle

✓ Hair volume is HIGH VOLUME — side strands fully voluminous and flowing, zero flat, zero sleek

✓ Head cranium visibly dominates figure — unmistakable chibi dome at 55% of head height

✓ All outfit details match chibi reference exactly — coral-red vest open, grey hoodie, teal undershirt neckline, denim cargo shorts, cobalt navy HIGH-TOP sneakers, navy backpack — zero substitutions

✓ Background is a fully rendered warm bedroom interior — NOT grey NOT beige NOT white NOT any flat color

✓ Bedroom contains: warm wood floor, left shelving unit with colorful pillows, back grey-beige wall with framed art, right bright window with curtains and plants, lower-right wood furniture

✓ Depth-of-field blur applied to all mid-ground and background elements — character sharp, environment blurred

✓ Shoes are HIGH-TOP with ZERO brand logos ZERO star emblems ZERO brand markings — clean canvas surface only

✓ Lips fully matte — zero gloss zero shine

✓ Render reads as true 3D CGI PBR — not illustrated not painted not photo-filtered

✓ Body pose is fully frontal — zero diagonal, both hands at sides, both feet forward, even weight

✓ Face gaze locked directly at viewer

✓ Both hands empty — no held objects, no jewelry

✓ Cheek blush present — warm peach-rose elongated soft ovals high on both cheeks, low-to-medium opacity airbrushed gradient

✓ One small upper-left catchlight in each eye — no secondary catchlights no decorative sparkles

✓ No extra people, objects, watermarks, motion blur, lens distortion

✓ No text anywhere except decorative abstract blue sports graphic on hoodie chest and sleeve

✓ Output is a chibi character — not a filtered version of the photo

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A polished 3D CGI chibi character stands front-facing in a warmly lit bedroom, wearing a coral-red vest, grey hoodie, denim cargo shorts, navy high-top sneakers, and a navy backpack.
P

Use the uploaded photo as the face identity reference only. Do not keep the background, clothing, hairstyle, body proportions, or photographic render style from the uploaded photo. Transform the person in the uploaded photo into a fully 3D CGI chibi character as described below. The output must look like a polished 3D CGI render — not a photograph, not a cartoon filter applied to a photo, not a 2.5D illustration, not a hybrid. Extract the following face features from the uploaded photo and render them in chibi 3D style: Eye color: read exact iris hue, saturation, limbal ring from the photo Skin tone: read exact base tone and undertone from the photo Hair color: read exact hue, value, undertone from the photo Brow color: read from the photo Lip color: read exact hue and tone from the photo Apply all extracted face features to the chibi character below. Render eyes as chibi-oversized round eyes occupying 30% of face height. Render skin as fully smooth matte PBR ceramic shader, zero pore visibility, zero texture, subsurface scattering glow throughout. Render hair color from photo onto the chibi hairstyle described below. Render lips as fully matte, zero gloss, zero shine, zero specularity. Do not carry over any hairstyle, outfit, background or body proportions from the uploaded photo — only face color identity transfers. Generate a fully 3D CGI rendered image of a single chibi-proportioned stylized character in a 9:16 portrait composition. POSE — apply exactly: Body faces fully frontal toward the camera — zero diagonal, zero rotation. Both feet planted flat on the floor separated at approximately shoulder-width, both toes pointing forward with a slight natural outward angle, even weight distribution across both feet, no leg overlap. Subject's right hand (image-left) hangs freely at the side with fingers relaxed and slightly separated, palm partly turned inward. Subject's left hand (image-right) hangs freely at the side with fingers relaxed and a gentle natural curl. No held objects. Both arms hang with slight outward spacing caused by hoodie sleeves and backpack straps. Face aligned directly with torso, gaze locked straight at the viewer. Head nearly level with an extremely subtle tilt toward the subject's right. Chin at neutral height, fractionally raised. CHIBI BODY PROPORTIONS — enforce with absolute priority: Total body height is approximately 3.3 heads tall. Head occupies 30% of total standing height. Face occupies the lower 45% of the total head height; rounded cranium and hair volume occupy the upper 55%. Eye centers sit at approximately 62–65% down from the top of the hair and skull. Torso from shoulder to waist equals approximately one head tall. Arms moderately shortened; hands terminate at the upper-to-mid-thigh level. Hands are small and rounded with individually modeled fingers and simplified joints. Legs are compressed but not extremely stubby. Feet are moderately exaggerated in size, enlarged further by the high-top sneakers. Neck is short, narrow, and clearly visible as a cylindrical form. Body build is slim and childlike with narrow shoulders, small hips, and slightly rounded limbs. The silhouette must read as unmistakably chibi at a glance. If the cranium does not visibly dominate the figure, regenerate. HAIR STYLE — apply exactly, use hair color extracted from uploaded photo: Style is voluminous, tousled, layered, slightly wavy and spiky. Length is ear-length at the sides extending to the upper nape at the back. Crown silhouette is rounded and full with multiple outward-pointing tapered locks. Bangs are present: uneven side-swept and center-split fringe composed of several thick curved locks, falling to just above or lightly touching the eyebrows, eyes remain fully uncovered. Parting is irregular off-center slightly toward the subject's left (image-right). One large curved lock sweeps forward from the crown and bends across the center forehead. Strand construction uses large solid lock masses with fine directional surface grooves and isolated edge strands. VOLUME: HIGH VOLUME — Side strands are fully voluminous and flowing. Approximately 10–15 thin curved flyaway strands present around the crown and upper sides. No hair accessories. No hair tie. No gathered section. Brightest sheen across the upper crown and image-right side. Hair fiber shader: layered satin-reflective specular with deep ambient-occlusion shadows between locks — NOT wet gloss, NOT flat matte. Shadow color is deep espresso and muted ash-brown inside overlapping locks. Highlight color is caramel copper-brown and light beige-brown along raised strands. Render all hair with the hair color read from the user's uploaded photo. OUTFIT — apply exactly, zero substitutions: OUTER VEST: Coral-red (hue approximately 0–5 degrees red, saturation high, value medium — hex reference #B94C4A) sleeveless casual vest worn open over the hoodie. Soft structured cotton or lightweight canvas CGI fabric shader with smooth surface and subtle fold shadows. Slightly oversized straight-cut silhouette. Open collarless front around the hoodie neckline. No sleeves — grey hoodie sleeves fully visible beneath. Metallic snap fasteners near the lower front corners, garment remains open and unfastened. Two large angular patch pockets positioned near the waist on each front panel. Small circular patch emblem on the subject's left chest containing orange, navy, white, and light-blue colors in a sports or space theme — decorative only, no legible brand text. Straight hem with a subtle ribbed or reinforced lower band. INNER HOODIE: Light heather-grey (hex reference #D0D0CC) pullover hoodie. Soft thick cotton fleece CGI fabric shader with slight surface fiber texture and rounded fold shading. Relaxed and slightly puffy fit. Large grey hood resting behind the neck and draped over the shoulders — hood is down, not up. Two white drawstrings hanging from the hood channel with small silver-toned metal end caps. Full-length ballooned sleeves with wide rib-knit grey cuffs at the wrists. Wide rib-knit lower band extending below the red vest opening at the hem. Large medium-blue sports graphic printed on the front chest area featuring rounded abstract ball shapes and partially legible curved decorative lettering — lettering is decorative blur only, no clear readable words. Small blue graphic printed on the subject's left upper sleeve. UNDERSHIRT: Teal-blue crew-neck shirt (hex reference #16818E) visible as a narrow triangular neckline strip above the hoodie neckline opening only. SHORTS: Medium-to-dark denim-blue cargo shorts (hex reference #496F8C). Soft denim CGI fabric shader with subtle worn shading and surface grain. Loose fit with a slightly rounded silhouette through the thighs. Length falls below the knees before being rolled upward. Broad rolled cuffs in a lighter denim-blue tone. One large flap cargo pocket on each outer thigh. Waistband largely concealed by the hoodie hem. No belt. LEGWEAR: Bare lower legs between shorts hem and shoe ankle collar. No socks visible. SHOES: Cobalt-to-navy blue (hex reference #2D5988) HIGH-TOP canvas sneakers. Broad and enlarged chibi foot form. White laces in a standard crisscross pattern. White rubber toe caps. White rubber midsoles. Black thin sole stripe along the bottom edge. Metal eyelets in a standard row. Circular white side patches on both outer ankle panels. Small white tongue label at the top front of each shoe. Ankle collar height is high-top — collar rises visibly above the ankle bone. Canvas upper surface shader: matte woven textile with soft surface grain. ZERO brand logos. ZERO star emblems. ZERO Converse markings. ZERO Nike markings. ZERO Adidas markings. ZERO any brand markings anywhere on the shoe. Completely clean canvas surface. BACKPACK: Deep denim-navy blue (hex reference #2D5988) school-style backpack carried on both shoulders symmetrically. Two broad padded shoulder straps with stitched vertical channels running over both shoulders and continuing behind the torso. Small darker adjustment hardware sections visible near the lower strap areas. Backpack body sits behind the torso and is partially visible at the sides and above the shoulders. No held props. No hat. No glasses. No jewelry of any kind. BACKGROUND — apply exactly: CRITICAL: The background must be a fully rendered warm domestic bedroom interior environment. NOT a plain color. NOT grey. NOT beige. NOT white. NOT any flat neutral tone. NOT a studio backdrop. If the background appears as any flat neutral or solid color, the output is wrong and must be regenerated. The bedroom environment contains the following elements rendered with strong depth-of-field blur on all mid-ground and background layers: FLOOR: Warm golden-toned wooden plank floor directly beneath the character, rendered sharp. Soft directional contact shadow beneath and slightly behind both shoes extending toward image-left. IMAGE-LEFT MID-GROUND: Light warm-wood open shelving unit with folded pillows and cushions stacked on the shelves in yellow (warm golden-yellow), teal-green, cream, and pale neutral tones. Small green potted plant placed on the top surface of the shelving unit. All shelf contents rendered with moderate depth-of-field blur. BACK WALL: Warm grey-beige painted wall surface behind the character. Two small framed illustrations or artwork pieces hanging on the wall. Wall rendered with heavy softening blur. IMAGE-RIGHT BACKGROUND: Bright multi-pane window with pale sheer curtains. Soft blue sky and indistinct blurred outdoor greenery visible through the glass. Several small green potted plants placed near the window sill. Window light creates warm-bright illumination from the right side. All window elements rendered with heavy softening blur. LOWER-RIGHT BACKGROUND: Light warm-wood desk, cabinet, or drawer unit partially visible at the lower-right area. Pale fabric or textile hanging beside or below the right-side furniture. Rendered with heavy blur. DEPTH LAYERS: At least three distinct depth layers — sharp character in foreground, moderately blurred furniture in mid-ground, heavily softened wall and window details in background. ATMOSPHERIC EFFECT: Gentle warm sunlit haze from the window — soft ambient warmth, no hard shafts of light, no rain, no snow, no confetti, no floating particles. No other characters. No background text. No watermarks. LIGHTING — apply exactly: Primary key light: broad soft frontal source from approximately 10–11 o'clock position (upper-left), camera-left. Shadow hardness: broad and feathered, fully soft-edged with zero hard shadows. Fill ratio: approximately 40–50% fill, leaving gentle face dimensionality without deep shadows. Secondary light: strong warm daylight from the window at image-right, approximately 1–2 o'clock position, functioning as a warm rim and fill from the right side. Key light color temperature: approximately 5500K neutral daylight. Ambient light color temperature: approximately 4800K warm-neutral room fill with mild cool bounced fill from the room interior. Rim lighting: present — subtle warm cream-toned highlight running along the image-right hair edges, ear, hood edge, right sleeve, and right shoulder. Catchlights: one small rounded-square to oval bright neutral-white catchlight in each eye, placed at the upper-left area of each pupil and iris, approximately 7–10% of iris diameter in size. No secondary catchlights. Shadow color on skin: warm taupe-brown. Shadow color inside clothing folds: muted cool grey-blue. Cast floor shadow: soft directional shadow extending slightly toward image-left beneath both shoes. Environmental bounce: warm golden bounce from wooden floor contributing approximately 10–15% warm-amber fill to the underside of the chin and lower garments. RENDER QUALITY — apply exactly: Production-quality 3D CGI render. Shading model: physically based soft-gradient PBR shading throughout. Skin shader: smooth matte PBR ceramic with restrained subsurface scattering most visible on cheeks, nose tip, and ears — zero pore visibility, zero skin texture, zero photographic grain. Hair shader: layered satin-reflective specular with deep ambient-occlusion root shadows and separated lock shading — not wet gloss, not flat matte. Fabric shader on hoodie and vest: soft cotton CGI cloth with rounded fold lighting and matte surface — not plastic, not leather. Denim shader on shorts: soft matte denim with subtle surface grain and worn shading. Canvas shoe shader: matte woven textile surface with soft grain. Rubber shoe elements: semi-gloss smooth rubber shader on toe caps and midsoles. Backpack shader: soft matte nylon or canvas with padded strap volume shading. Specular highlights: strongest on hair crown and image-right strand edges; softer satin highlights on backpack strap stitching, metal snap fasteners, metal eyelets, eye surfaces, and rubber shoe midsoles. No motion blur. No lens distortion. No chromatic aberration. No film grain. Full volumetric 3D depth throughout every element. This must look like a production-quality still frame from a high-budget animated feature film — full volumetric 3D depth throughout. Not an illustration. Not a 2D drawing with faked shading. Not a photo filter. ABSOLUTE FINAL CHECKLIST — every point must pass before generating: ✓ Face features (eyes, skin, hair color, brows, lips) taken from uploaded photo — not invented, not generic ✓ Eye color matches uploaded photo exactly — full saturation, no drift ✓ Hair color from uploaded photo applied to chibi hairstyle ✓ Hair volume is HIGH VOLUME — side strands fully voluminous and flowing, zero flat, zero sleek ✓ Head cranium visibly dominates figure — unmistakable chibi dome at 55% of head height ✓ All outfit details match chibi reference exactly — coral-red vest open, grey hoodie, teal undershirt neckline, denim cargo shorts, cobalt navy HIGH-TOP sneakers, navy backpack — zero substitutions ✓ Background is a fully rendered warm bedroom interior — NOT grey NOT beige NOT white NOT any flat color ✓ Bedroom contains: warm wood floor, left shelving unit with colorful pillows, back grey-beige wall with framed art, right bright window with curtains and plants, lower-right wood furniture ✓ Depth-of-field blur applied to all mid-ground and background elements — character sharp, environment blurred ✓ Shoes are HIGH-TOP with ZERO brand logos ZERO star emblems ZERO brand markings — clean canvas surface only ✓ Lips fully matte — zero gloss zero shine ✓ Render reads as true 3D CGI PBR — not illustrated not painted not photo-filtered ✓ Body pose is fully frontal — zero diagonal, both hands at sides, both feet forward, even weight ✓ Face gaze locked directly at viewer ✓ Both hands empty — no held objects, no jewelry ✓ Cheek blush present — warm peach-rose elongated soft ovals high on both cheeks, low-to-medium opacity airbrushed gradient ✓ One small upper-left catchlight in each eye — no secondary catchlights no decorative sparkles ✓ No extra people, objects, watermarks, motion blur, lens distortion ✓ No text anywhere except decorative abstract blue sports graphic on hoodie chest and sleeve ✓ Output is a chibi character — not a filtered version of the photo

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13
Prompt

3D CGI Chibi Character in a Warm Bedroom

This anime portrait prompt generates use the uploaded photo as the face identity reference only. do not keep the background using Midjourney v6. Ideal for 3D concept visualization, digital environments, and game design. Compatible with Midjourney v6, DALL-E 3, Flux, and Stable Diffusion.

Use the uploaded photo as the face identity reference only. Do not keep the background, clothing, hairstyle, body proportions, or photographic render style from the uploaded photo. Transform the person in the uploaded photo into a fully 3D CGI chibi character as described below. The output must look like a polished 3D CGI render — not a photograph, not a cartoon filter applied to a photo, not a 2.5D illustration, not a hybrid.

Extract the following face features from the uploaded photo and render them in chibi 3D style:

Eye color: read exact iris hue, saturation, limbal ring from the photo

Skin tone: read exact base tone and undertone from the photo

Hair color: read exact hue, value, undertone from the photo

Brow color: read from the photo

Lip color: read exact hue and tone from the photo

Apply all extracted face features to the chibi character below.

Render eyes as chibi-oversized round eyes occupying 30% of face height.

Render skin as fully smooth matte PBR ceramic shader, zero pore visibility, zero texture, subsurface scattering glow throughout.

Render hair color from photo onto the chibi hairstyle described below.

Render lips as fully matte, zero gloss, zero shine, zero specularity.

Do not carry over any hairstyle, outfit, background or body proportions from the uploaded photo — only face color identity transfers.

Generate a fully 3D CGI rendered image of a single chibi-proportioned stylized character in a 9:16 portrait composition.

POSE — apply exactly:

Body faces fully frontal toward the camera — zero diagonal, zero rotation. Both feet planted flat on the floor separated at approximately shoulder-width, both toes pointing forward with a slight natural outward angle, even weight distribution across both feet, no leg overlap. Subject's right hand (image-left) hangs freely at the side with fingers relaxed and slightly separated, palm partly turned inward. Subject's left hand (image-right) hangs freely at the side with fingers relaxed and a gentle natural curl. No held objects. Both arms hang with slight outward spacing caused by hoodie sleeves and backpack straps. Face aligned directly with torso, gaze locked straight at the viewer. Head nearly level with an extremely subtle tilt toward the subject's right. Chin at neutral height, fractionally raised.

CHIBI BODY PROPORTIONS — enforce with absolute priority:

Total body height is approximately 3.3 heads tall. Head occupies 30% of total standing height. Face occupies the lower 45% of the total head height; rounded cranium and hair volume occupy the upper 55%. Eye centers sit at approximately 62–65% down from the top of the hair and skull. Torso from shoulder to waist equals approximately one head tall. Arms moderately shortened; hands terminate at the upper-to-mid-thigh level. Hands are small and rounded with individually modeled fingers and simplified joints. Legs are compressed but not extremely stubby. Feet are moderately exaggerated in size, enlarged further by the high-top sneakers. Neck is short, narrow, and clearly visible as a cylindrical form. Body build is slim and childlike with narrow shoulders, small hips, and slightly rounded limbs. The silhouette must read as unmistakably chibi at a glance. If the cranium does not visibly dominate the figure, regenerate.

HAIR STYLE — apply exactly, use hair color extracted from uploaded photo:

Style is voluminous, tousled, layered, slightly wavy and spiky. Length is ear-length at the sides extending to the upper nape at the back. Crown silhouette is rounded and full with multiple outward-pointing tapered locks. Bangs are present: uneven side-swept and center-split fringe composed of several thick curved locks, falling to just above or lightly touching the eyebrows, eyes remain fully uncovered. Parting is irregular off-center slightly toward the subject's left (image-right). One large curved lock sweeps forward from the crown and bends across the center forehead. Strand construction uses large solid lock masses with fine directional surface grooves and isolated edge strands. VOLUME: HIGH VOLUME — Side strands are fully voluminous and flowing. Approximately 10–15 thin curved flyaway strands present around the crown and upper sides. No hair accessories. No hair tie. No gathered section. Brightest sheen across the upper crown and image-right side. Hair fiber shader: layered satin-reflective specular with deep ambient-occlusion shadows between locks — NOT wet gloss, NOT flat matte. Shadow color is deep espresso and muted ash-brown inside overlapping locks. Highlight color is caramel copper-brown and light beige-brown along raised strands.

Render all hair with the hair color read from the user's uploaded photo.

OUTFIT — apply exactly, zero substitutions:

OUTER VEST: Coral-red (hue approximately 0–5 degrees red, saturation high, value medium — hex reference #B94C4A) sleeveless casual vest worn open over the hoodie. Soft structured cotton or lightweight canvas CGI fabric shader with smooth surface and subtle fold shadows. Slightly oversized straight-cut silhouette. Open collarless front around the hoodie neckline. No sleeves — grey hoodie sleeves fully visible beneath. Metallic snap fasteners near the lower front corners, garment remains open and unfastened. Two large angular patch pockets positioned near the waist on each front panel. Small circular patch emblem on the subject's left chest containing orange, navy, white, and light-blue colors in a sports or space theme — decorative only, no legible brand text. Straight hem with a subtle ribbed or reinforced lower band.

INNER HOODIE: Light heather-grey (hex reference #D0D0CC) pullover hoodie. Soft thick cotton fleece CGI fabric shader with slight surface fiber texture and rounded fold shading. Relaxed and slightly puffy fit. Large grey hood resting behind the neck and draped over the shoulders — hood is down, not up. Two white drawstrings hanging from the hood channel with small silver-toned metal end caps. Full-length ballooned sleeves with wide rib-knit grey cuffs at the wrists. Wide rib-knit lower band extending below the red vest opening at the hem. Large medium-blue sports graphic printed on the front chest area featuring rounded abstract ball shapes and partially legible curved decorative lettering — lettering is decorative blur only, no clear readable words. Small blue graphic printed on the subject's left upper sleeve.

UNDERSHIRT: Teal-blue crew-neck shirt (hex reference #16818E) visible as a narrow triangular neckline strip above the hoodie neckline opening only.

SHORTS: Medium-to-dark denim-blue cargo shorts (hex reference #496F8C). Soft denim CGI fabric shader with subtle worn shading and surface grain. Loose fit with a slightly rounded silhouette through the thighs. Length falls below the knees before being rolled upward. Broad rolled cuffs in a lighter denim-blue tone. One large flap cargo pocket on each outer thigh. Waistband largely concealed by the hoodie hem. No belt.

LEGWEAR: Bare lower legs between shorts hem and shoe ankle collar. No socks visible.

SHOES: Cobalt-to-navy blue (hex reference #2D5988) HIGH-TOP canvas sneakers. Broad and enlarged chibi foot form. White laces in a standard crisscross pattern. White rubber toe caps. White rubber midsoles. Black thin sole stripe along the bottom edge. Metal eyelets in a standard row. Circular white side patches on both outer ankle panels. Small white tongue label at the top front of each shoe. Ankle collar height is high-top — collar rises visibly above the ankle bone. Canvas upper surface shader: matte woven textile with soft surface grain. ZERO brand logos. ZERO star emblems. ZERO Converse markings. ZERO Nike markings. ZERO Adidas markings. ZERO any brand markings anywhere on the shoe. Completely clean canvas surface.

BACKPACK: Deep denim-navy blue (hex reference #2D5988) school-style backpack carried on both shoulders symmetrically. Two broad padded shoulder straps with stitched vertical channels running over both shoulders and continuing behind the torso. Small darker adjustment hardware sections visible near the lower strap areas. Backpack body sits behind the torso and is partially visible at the sides and above the shoulders. No held props. No hat. No glasses. No jewelry of any kind.

BACKGROUND — apply exactly:

CRITICAL: The background must be a fully rendered warm domestic bedroom interior environment. NOT a plain color. NOT grey. NOT beige. NOT white. NOT any flat neutral tone. NOT a studio backdrop. If the background appears as any flat neutral or solid color, the output is wrong and must be regenerated.

The bedroom environment contains the following elements rendered with strong depth-of-field blur on all mid-ground and background layers:

FLOOR: Warm golden-toned wooden plank floor directly beneath the character, rendered sharp. Soft directional contact shadow beneath and slightly behind both shoes extending toward image-left.

IMAGE-LEFT MID-GROUND: Light warm-wood open shelving unit with folded pillows and cushions stacked on the shelves in yellow (warm golden-yellow), teal-green, cream, and pale neutral tones. Small green potted plant placed on the top surface of the shelving unit. All shelf contents rendered with moderate depth-of-field blur.

BACK WALL: Warm grey-beige painted wall surface behind the character. Two small framed illustrations or artwork pieces hanging on the wall. Wall rendered with heavy softening blur.

IMAGE-RIGHT BACKGROUND: Bright multi-pane window with pale sheer curtains. Soft blue sky and indistinct blurred outdoor greenery visible through the glass. Several small green potted plants placed near the window sill. Window light creates warm-bright illumination from the right side. All window elements rendered with heavy softening blur.

LOWER-RIGHT BACKGROUND: Light warm-wood desk, cabinet, or drawer unit partially visible at the lower-right area. Pale fabric or textile hanging beside or below the right-side furniture. Rendered with heavy blur.

DEPTH LAYERS: At least three distinct depth layers — sharp character in foreground, moderately blurred furniture in mid-ground, heavily softened wall and window details in background.

ATMOSPHERIC EFFECT: Gentle warm sunlit haze from the window — soft ambient warmth, no hard shafts of light, no rain, no snow, no confetti, no floating particles.

No other characters. No background text. No watermarks.

LIGHTING — apply exactly:

Primary key light: broad soft frontal source from approximately 10–11 o'clock position (upper-left), camera-left. Shadow hardness: broad and feathered, fully soft-edged with zero hard shadows. Fill ratio: approximately 40–50% fill, leaving gentle face dimensionality without deep shadows. Secondary light: strong warm daylight from the window at image-right, approximately 1–2 o'clock position, functioning as a warm rim and fill from the right side. Key light color temperature: approximately 5500K neutral daylight. Ambient light color temperature: approximately 4800K warm-neutral room fill with mild cool bounced fill from the room interior. Rim lighting: present — subtle warm cream-toned highlight running along the image-right hair edges, ear, hood edge, right sleeve, and right shoulder. Catchlights: one small rounded-square to oval bright neutral-white catchlight in each eye, placed at the upper-left area of each pupil and iris, approximately 7–10% of iris diameter in size. No secondary catchlights. Shadow color on skin: warm taupe-brown. Shadow color inside clothing folds: muted cool grey-blue. Cast floor shadow: soft directional shadow extending slightly toward image-left beneath both shoes. Environmental bounce: warm golden bounce from wooden floor contributing approximately 10–15% warm-amber fill to the underside of the chin and lower garments.

RENDER QUALITY — apply exactly:

Production-quality 3D CGI render. Shading model: physically based soft-gradient PBR shading throughout. Skin shader: smooth matte PBR ceramic with restrained subsurface scattering most visible on cheeks, nose tip, and ears — zero pore visibility, zero skin texture, zero photographic grain. Hair shader: layered satin-reflective specular with deep ambient-occlusion root shadows and separated lock shading — not wet gloss, not flat matte. Fabric shader on hoodie and vest: soft cotton CGI cloth with rounded fold lighting and matte surface — not plastic, not leather. Denim shader on shorts: soft matte denim with subtle surface grain and worn shading. Canvas shoe shader: matte woven textile surface with soft grain. Rubber shoe elements: semi-gloss smooth rubber shader on toe caps and midsoles. Backpack shader: soft matte nylon or canvas with padded strap volume shading. Specular highlights: strongest on hair crown and image-right strand edges; softer satin highlights on backpack strap stitching, metal snap fasteners, metal eyelets, eye surfaces, and rubber shoe midsoles. No motion blur. No lens distortion. No chromatic aberration. No film grain. Full volumetric 3D depth throughout every element.

This must look like a production-quality still frame from a high-budget animated feature film — full volumetric 3D depth throughout. Not an illustration. Not a 2D drawing with faked shading. Not a photo filter.

ABSOLUTE FINAL CHECKLIST — every point must pass before generating:

✓ Face features (eyes, skin, hair color, brows, lips) taken from uploaded photo — not invented, not generic

✓ Eye color matches uploaded photo exactly — full saturation, no drift

✓ Hair color from uploaded photo applied to chibi hairstyle

✓ Hair volume is HIGH VOLUME — side strands fully voluminous and flowing, zero flat, zero sleek

✓ Head cranium visibly dominates figure — unmistakable chibi dome at 55% of head height

✓ All outfit details match chibi reference exactly — coral-red vest open, grey hoodie, teal undershirt neckline, denim cargo shorts, cobalt navy HIGH-TOP sneakers, navy backpack — zero substitutions

✓ Background is a fully rendered warm bedroom interior — NOT grey NOT beige NOT white NOT any flat color

✓ Bedroom contains: warm wood floor, left shelving unit with colorful pillows, back grey-beige wall with framed art, right bright window with curtains and plants, lower-right wood furniture

✓ Depth-of-field blur applied to all mid-ground and background elements — character sharp, environment blurred

✓ Shoes are HIGH-TOP with ZERO brand logos ZERO star emblems ZERO brand markings — clean canvas surface only

✓ Lips fully matte — zero gloss zero shine

✓ Render reads as true 3D CGI PBR — not illustrated not painted not photo-filtered

✓ Body pose is fully frontal — zero diagonal, both hands at sides, both feet forward, even weight

✓ Face gaze locked directly at viewer

✓ Both hands empty — no held objects, no jewelry

✓ Cheek blush present — warm peach-rose elongated soft ovals high on both cheeks, low-to-medium opacity airbrushed gradient

✓ One small upper-left catchlight in each eye — no secondary catchlights no decorative sparkles

✓ No extra people, objects, watermarks, motion blur, lens distortion

✓ No text anywhere except decorative abstract blue sports graphic on hoodie chest and sleeve

✓ Output is a chibi character — not a filtered version of the photo

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