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Use the uploaded image as the main visual reference. Recreate the same…
6
6
Prompt

Use the uploaded image as the main visual reference. Recreate the same…

Use the uploaded image as the main visual reference. Recreate the same subject, same outdoor architectural setting, same outfit, same low-angle framing, and same golden-hour atmosphere. Do not invent a new face, new outfit, new background, or new camera angle. Follow the uploaded image closely and apply only the corrections below.

Generate a photorealistic portrait image of the same subject in a 9:16 vertical aspect ratio composition. Camera positioned LOW — shooting upward at approximately 25–30 degrees below the subject's chin line, creating a low-angle hero perspective. Subject fills the lower two-thirds of the frame, architectural background occupies upper half. Subject centred horizontally with slight lean toward frame-right. Visible from approximately hip level upward. Keep everything photographically locked to the uploaded image.

Preserve the exact facial identity: narrow elongated oval face, high forehead, slim straight nose bridge with a refined slightly pointed tip and compact nostrils, moderately defined jawline with a softly pointed chin, minimal jaw angle flare, cheekbones moderately high and sharp under the golden side light. Clean-shaven — zero facial hair, no stubble, no shadow, skin surface unbroken across jaw and chin. Lips: upper lip thin with a defined cupid's bow, lower lip slightly fuller, mouth held slightly open — orbicularis oris relaxed with approximately 2–3mm lip separation, mentalis fully relaxed, no jaw tension. Expression produced by: frontalis relaxed, corrugator mildly engaged pulling medial brow ends very slightly inward, levator labii relaxed, neck muscles visible on both sides from chin-upward tilt.

Skin: light neutral tone with strong warm amber-gold cast from the golden-hour side light hitting the frame-right cheek, temple, nose bridge, and chin at approximately 2800–3200K. Shadow zones on frame-left cheek and jaw side carry a cool-neutral undertone at approximately 5500K in contrast. Retouching level 7/10 — smooth but not plastic, pore structure suppressed but tonal variation retained. Specular highlight visible on frame-right cheekbone, nose bridge tip, and upper lip edge. No blemishes. Shadow-to-light transition on the face is gradual — not hard split — wrapping softly around the nose and cheek from the warm side light.

Eyes: almond shape, medium size, dark brown iris near-black in the low-light zones, gaze directed upward and toward frame-left at approximately 20 degrees above horizontal — NOT toward camera. Both eyes visible, slight foreshortening on frame-left eye from head position. Upper eyelid crease visible, natural hooding, dark natural lashes. No catchlight visible due to upward off-camera gaze under golden side light. Brows: medium thickness, dark brown, naturally arched with a soft peak at outer third, moderately close to eyes, no product.

Hair: dark brown base, medium-length curly and wavy texture, curl clusters concentrated across the entire top and crown, each curl 1.5–2.5cm diameter, loosely defined rather than tight ringlets. Several curls fall forward across the forehead reaching the brow line. Crown volume is high — hair extends approximately 6–8cm above the skull surface at peak volume. Sides are shorter but still curly, tapering toward the ear. Frame-right hair surface catches the golden-hour backlight and side light, producing bright amber-to-copper specular highlights across the curl surfaces. Frame-left hair falls into cooler shadow. Hair surface semi-glossy — curl surfaces reflect directional light producing distinct highlight patches per curl cluster. Flyaway fine strands visible at the crown and side silhouette edges catching backlight.

Clothing — two layers precisely rendered. Inner layer: black crew-neck top or lightweight turtleneck, very dark charcoal-black, smooth fine-knit surface, high neck sitting at the base of the throat, three visible matte-black buttons running vertically down the centre chest from collar to mid-chest, buttons approximately 1.5cm diameter, slightly recessed into the fabric, no sheen on buttons. Outer layer: unstructured blazer or sport coat, fabric is a fine multi-tonal check or glen plaid weave — base colour deep charcoal-grey with a warm brown-rust overcheck visible where golden light strikes it, and a cool blue-grey cast in the shadow zones. Weave pattern fine, approximately 3–4 lines per centimetre. Lapels are notched, medium width, lying flat and open. Shoulders structured with minimal padding. Jacket open at the front — no visible closure. Sleeves visible to approximately wrist level, right hand partially visible at hip, fingers slightly curled, left side falling into shadow. Jacket shows natural compression wrinkles at the elbow bend and shoulder seam. The warm golden light catches the frame-right lapel edge and shoulder, creating a bright amber rim on the fabric surface.

Background: outdoor urban architectural environment. Two principal background zones. Zone one — frame-right upper two-thirds — glass curtain-wall building facade shot from below, glass panels in a grid of steel mullions, glass surface reflects the golden-hour sky producing intense warm amber-orange glow at hue 25–35 degrees, saturation 80%, brightness 70–80%, with darker cool-grey shadow zones between the warm reflective panels at hue 210 degrees, saturation 20%, brightness 30%. The grid of mullions creates strong vertical and horizontal geometric lines. This building surface is sharp to moderately sharp — not fully bokeh — showing actual architectural detail at approximately 60% sharpness relative to subject. Zone two — frame-left mid-to-upper background — second building or structural element also catching warm golden light, hue 30 degrees, saturation 75%, brightness 65%, slightly more defocused than zone one, blur level 4/10. Sky visible between the buildings in the upper frame area as a narrow band of cool blue-grey, hue 210 degrees, saturation 25%, brightness 75%, overcast with no direct sun disc visible.

Lighting: golden-hour side light entering from frame-right at approximately 3–4 o'clock horizontal position, low elevation approximately 15–20 degrees above horizon, colour temperature 2800–3200K. This is the dominant key light striking the frame-right side of face, neck, right shoulder, right lapel, and right hair surface with high intensity. Shadow terminator runs approximately from the left eyebrow outer corner diagonally down through the nose to the left jaw — gradual wrap, not hard split. Fill light is very low-level cool ambient bounce from the sky and building shadows, approximately 5500K, fill ratio approximately 20–25% relative to key. Rim light absent as a separate source — the key light from the side produces its own rim effect on the right shoulder and right hair silhouette. No artificial lighting. No flash fill.

Focal length: approximately 24–35mm equivalent given the low-angle wide perspective and architectural distortion visible in the building lines. Aperture: f/2.0–f/2.8. Depth of field: moderate — subject sharp, background buildings at 50–60% sharpness with some natural wide-angle rendering, not fully blurred. Grain level: 2/10, minimal. Retouching level: 7/10. Post-processing style: warm golden-hour editorial fashion, strong warm-cool contrast between the lit and shadow zones, slightly lifted shadows, moderately high contrast, no colour cast in neutral zones, golden tones fully saturated in lit areas only.

No watermark. No text. No CGI look. No plastic skin. No anatomical errors. No added beauty filter beyond the described retouching level. No motion blur on subject. No heavy lens distortion. Ultra high resolution. Sharp facial detail on the illuminated plane. Natural curl texture on hair with directional specular highlights per curl cluster. Photorealistic only.

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PromptLabHub
Use the uploaded image as the main visual reference. Recreate the same…
6
6
Prompt

Use the uploaded image as the main visual reference. Recreate the same…

Use the uploaded image as the main visual reference. Recreate the same subject, same outdoor architectural setting, same outfit, same low-angle framing, and same golden-hour atmosphere. Do not invent a new face, new outfit, new background, or new camera angle. Follow the uploaded image closely and apply only the corrections below.

Generate a photorealistic portrait image of the same subject in a 9:16 vertical aspect ratio composition. Camera positioned LOW — shooting upward at approximately 25–30 degrees below the subject's chin line, creating a low-angle hero perspective. Subject fills the lower two-thirds of the frame, architectural background occupies upper half. Subject centred horizontally with slight lean toward frame-right. Visible from approximately hip level upward. Keep everything photographically locked to the uploaded image.

Preserve the exact facial identity: narrow elongated oval face, high forehead, slim straight nose bridge with a refined slightly pointed tip and compact nostrils, moderately defined jawline with a softly pointed chin, minimal jaw angle flare, cheekbones moderately high and sharp under the golden side light. Clean-shaven — zero facial hair, no stubble, no shadow, skin surface unbroken across jaw and chin. Lips: upper lip thin with a defined cupid's bow, lower lip slightly fuller, mouth held slightly open — orbicularis oris relaxed with approximately 2–3mm lip separation, mentalis fully relaxed, no jaw tension. Expression produced by: frontalis relaxed, corrugator mildly engaged pulling medial brow ends very slightly inward, levator labii relaxed, neck muscles visible on both sides from chin-upward tilt.

Skin: light neutral tone with strong warm amber-gold cast from the golden-hour side light hitting the frame-right cheek, temple, nose bridge, and chin at approximately 2800–3200K. Shadow zones on frame-left cheek and jaw side carry a cool-neutral undertone at approximately 5500K in contrast. Retouching level 7/10 — smooth but not plastic, pore structure suppressed but tonal variation retained. Specular highlight visible on frame-right cheekbone, nose bridge tip, and upper lip edge. No blemishes. Shadow-to-light transition on the face is gradual — not hard split — wrapping softly around the nose and cheek from the warm side light.

Eyes: almond shape, medium size, dark brown iris near-black in the low-light zones, gaze directed upward and toward frame-left at approximately 20 degrees above horizontal — NOT toward camera. Both eyes visible, slight foreshortening on frame-left eye from head position. Upper eyelid crease visible, natural hooding, dark natural lashes. No catchlight visible due to upward off-camera gaze under golden side light. Brows: medium thickness, dark brown, naturally arched with a soft peak at outer third, moderately close to eyes, no product.

Hair: dark brown base, medium-length curly and wavy texture, curl clusters concentrated across the entire top and crown, each curl 1.5–2.5cm diameter, loosely defined rather than tight ringlets. Several curls fall forward across the forehead reaching the brow line. Crown volume is high — hair extends approximately 6–8cm above the skull surface at peak volume. Sides are shorter but still curly, tapering toward the ear. Frame-right hair surface catches the golden-hour backlight and side light, producing bright amber-to-copper specular highlights across the curl surfaces. Frame-left hair falls into cooler shadow. Hair surface semi-glossy — curl surfaces reflect directional light producing distinct highlight patches per curl cluster. Flyaway fine strands visible at the crown and side silhouette edges catching backlight.

Clothing — two layers precisely rendered. Inner layer: black crew-neck top or lightweight turtleneck, very dark charcoal-black, smooth fine-knit surface, high neck sitting at the base of the throat, three visible matte-black buttons running vertically down the centre chest from collar to mid-chest, buttons approximately 1.5cm diameter, slightly recessed into the fabric, no sheen on buttons. Outer layer: unstructured blazer or sport coat, fabric is a fine multi-tonal check or glen plaid weave — base colour deep charcoal-grey with a warm brown-rust overcheck visible where golden light strikes it, and a cool blue-grey cast in the shadow zones. Weave pattern fine, approximately 3–4 lines per centimetre. Lapels are notched, medium width, lying flat and open. Shoulders structured with minimal padding. Jacket open at the front — no visible closure. Sleeves visible to approximately wrist level, right hand partially visible at hip, fingers slightly curled, left side falling into shadow. Jacket shows natural compression wrinkles at the elbow bend and shoulder seam. The warm golden light catches the frame-right lapel edge and shoulder, creating a bright amber rim on the fabric surface.

Background: outdoor urban architectural environment. Two principal background zones. Zone one — frame-right upper two-thirds — glass curtain-wall building facade shot from below, glass panels in a grid of steel mullions, glass surface reflects the golden-hour sky producing intense warm amber-orange glow at hue 25–35 degrees, saturation 80%, brightness 70–80%, with darker cool-grey shadow zones between the warm reflective panels at hue 210 degrees, saturation 20%, brightness 30%. The grid of mullions creates strong vertical and horizontal geometric lines. This building surface is sharp to moderately sharp — not fully bokeh — showing actual architectural detail at approximately 60% sharpness relative to subject. Zone two — frame-left mid-to-upper background — second building or structural element also catching warm golden light, hue 30 degrees, saturation 75%, brightness 65%, slightly more defocused than zone one, blur level 4/10. Sky visible between the buildings in the upper frame area as a narrow band of cool blue-grey, hue 210 degrees, saturation 25%, brightness 75%, overcast with no direct sun disc visible.

Lighting: golden-hour side light entering from frame-right at approximately 3–4 o'clock horizontal position, low elevation approximately 15–20 degrees above horizon, colour temperature 2800–3200K. This is the dominant key light striking the frame-right side of face, neck, right shoulder, right lapel, and right hair surface with high intensity. Shadow terminator runs approximately from the left eyebrow outer corner diagonally down through the nose to the left jaw — gradual wrap, not hard split. Fill light is very low-level cool ambient bounce from the sky and building shadows, approximately 5500K, fill ratio approximately 20–25% relative to key. Rim light absent as a separate source — the key light from the side produces its own rim effect on the right shoulder and right hair silhouette. No artificial lighting. No flash fill.

Focal length: approximately 24–35mm equivalent given the low-angle wide perspective and architectural distortion visible in the building lines. Aperture: f/2.0–f/2.8. Depth of field: moderate — subject sharp, background buildings at 50–60% sharpness with some natural wide-angle rendering, not fully blurred. Grain level: 2/10, minimal. Retouching level: 7/10. Post-processing style: warm golden-hour editorial fashion, strong warm-cool contrast between the lit and shadow zones, slightly lifted shadows, moderately high contrast, no colour cast in neutral zones, golden tones fully saturated in lit areas only.

No watermark. No text. No CGI look. No plastic skin. No anatomical errors. No added beauty filter beyond the described retouching level. No motion blur on subject. No heavy lens distortion. Ultra high resolution. Sharp facial detail on the illuminated plane. Natural curl texture on hair with directional specular highlights per curl cluster. Photorealistic only.

·
Photo Prompts

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Inicia sesión para dejar una reseña.

Aún no hay reseñas. Sé el primero.

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Instala la app para acceder más rápido o descarga la extensión de Chrome y cárgala en el navegador.

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  • Términos de servicio

Síguenos

Descubre y copia prompts de IA seleccionados para Midjourney, DALL-E 3, Sora, Runway y más. Actualizado cada semana.

Política de privacidadTérminos de servicioPolítica de cookies

© 2026 PromptLabHub. All rights reserved.

© 2026 PromptLabHub. All rights reserved.

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