PromptLabHub
Full-body 3D chibi character wearing an open cobalt-blue hoodie, white T-shirt, charcoal cargo joggers and matching low-top sneakers, standing against a cool grey vignette background with a soft smile.
P

Use the uploaded photo as the face identity reference only. Do not keep the background, clothing, hairstyle, body proportions, or photographic render style from the uploaded photo. Transform the person in the uploaded photo into a fully 3D CGI chibi character as described below. The output must look like a polished 3D CGI render — not a photograph, not a cartoon filter applied to a photo, not a 2.5D illustration, not a hybrid. Extract the following face features from the uploaded photo and render them in chibi 3D style: Eye color: read exact iris hue, saturation, limbal ring from the photo Skin tone: read exact base tone and undertone from the photo Hair color: read exact hue, value, undertone from the photo Brow color: read from the photo Lip color: read exact hue and tone from the photo Facial hair: read stubble or beard presence, density, and color from the photo — render as individual 3D fiber stubs on chibi face Apply all extracted face features to the chibi character below. Render eyes as chibi-oversized round eyes occupying 30% of face height. Render skin as fully smooth matte PBR ceramic shader, zero pore visibility, zero texture, subsurface scattering glow throughout. Render hair color from photo onto the chibi hairstyle described below. Render lips as fully matte, zero gloss, zero shine, zero specularity. Do not carry over any hairstyle, outfit, background or body proportions from the uploaded photo — only face color identity and facial hair transfer. Generate a fully 3D CGI rendered image of a single chibi-proportioned stylized character in a 9:16 portrait composition. POSE — apply exactly: Body faces FROM the west side of the frame TOWARD the east side of the frame at approximately 20 degrees diagonal — not fully frontal, a clear slight rightward body rotation. Left foot is forward, right foot is set back approximately 2 shoe-widths and angled outward 15 degrees from centerline. Right hand is tucked into right trouser pocket — wrist visible at pocket opening, fingers hidden. Left hand hangs at side slightly away from body, fingers loosely curled, partially visible at fingertips. Weight distribution slightly favoring the forward left foot. Face turns back TOWARD camera — despite body being at 20 degree diagonal, face rotates approximately 15 degrees back toward camera giving a 3/4-face-to-camera angle. Expression: soft closed-mouth smile with cheeks slightly raised. CHIBI BODY PROPORTIONS — enforce with absolute priority: Cranium height is 62% of total head height. Head width is 120% of shoulder width — head is visibly wider than shoulders. Total leg length is 35% of total body height. Arms are short and slightly thick reaching to mid-thigh when hanging, right arm bent with hand in pocket, left arm hanging slightly away from body. Torso is compact barrel-shaped with minimal waist taper. Chin is softly rounded with very low projection, almost flat chin point. Lower face depth is 17% of total head height. Nose is tiny button type — flat bridge, near-invisible nostrils in 3/4 view, minimal projection. Philtrum length is very short approximately 4% of total head height. The silhouette must read as unmistakably chibi at a glance. If the cranium does not visibly dominate the figure, regenerate. HAIR STYLE — apply exactly, use hair color extracted from uploaded photo: Short loose boy's hair, completely unstyled-casual with side-swept volume. No buns, no pigtails, no ponytail, no braids — fully loose. Top section has multiple upward-swept strands from crown sweeping toward the right (east) side of frame, creating a swept-back casual quiff with full lift. Fringe sweeps rightward across forehead partially covering left brow edge — no blunt straight fringe. Side sections are short hugging temples with no ear coverage. VOLUME: HIGH VOLUME. All strands are fully lifted and swept with three-dimensional volume — zero flat lying, zero sleek, zero combed-flat appearance. Crown strands lift upward and sweep right, 12–18% of head height above skull surface. Hairline wisps: present — fine individual strands visible at forehead hairline and temple edges. No hair accessories. Render all hair with the hair color read from the user's uploaded photo. Hair fiber shader: anisotropic fiber PBR, individual strand visibility with soft directional highlight running along each strand axis, low-frequency clumping into natural micro-bundles of 4–8 strands, high-frequency strand breakout from clumps for flyaway texture, ambient occlusion in strand gaps, matte warm base with soft specular, zero wet look, zero gel look. OUTFIT — apply exactly, zero substitutions: Outer layer — zip-up hoodie worn OPEN as jacket: Color: medium cobalt blue, hue angle 220 degrees, value 48%, saturation 72%. Fit is relaxed slightly oversized. Hood attached and sitting flat against upper back — not worn on head — hood opening visible behind neck collar area. Two white drawstrings hanging from hood opening at chest level, drawstring tips are plain white aglets. Front is unzipped and open, front panels fall apart revealing inner white t-shirt. One large rectangular front pocket on the left panel (viewer's left, character's right side), positioned at lower front, same cobalt blue fabric, no zipper on pocket. Sleeves long reaching wrist with plain hem edge, no cuff ribbing. No printed text. No graphics. No patches. No embroidery. Hoodie fabric shader: smooth French terry fleece — fine surface nap, soft diffuse matte, subtle surface texture visible under light, zero sheen, zero gloss. Inner layer — white crew-neck t-shirt: Color: white, hue angle 0 degrees, value 96%, saturation 0%. Visible at neckline and as a vertical strip down the chest where hoodie panels part open. Simple crew neck, no ribbing detail visible. Bottom — cargo jogger trousers: Color: dark charcoal grey, hue angle 210 degrees, value 28%, saturation 8%. Fit is relaxed tapered, gathered at ankle with ribbed jogger cuff hem. Full length reaching ankle. One large cargo pocket on left leg (viewer's left), positioned mid-thigh to knee level, rectangular with a small flap and single snap closure button, same charcoal fabric as trousers. Waistband same charcoal fabric, no visible drawstring at waist. Jogger fabric shader: smooth cotton-twill matte, soft surface with slight nap, zero sheen, zero gloss. Socks: not visible — jogger cuff sits at ankle fully covering socks. Do not render visible socks. Shoes — LOW-TOP sneakers: Upper color: cobalt blue exactly matching hoodie — hue angle 220 degrees, value 48%, saturation 72%. Toe cap: white smooth rubber, value 96%. Sole: white cupsole flat profile approximately 2cm height, value 96%. Laces: white flat cotton, criss-cross lacing pattern, approximately 4 eyelet pairs visible. Eyelet finish: plain silver-toned metal. Ankle collar low approximately 2.5cm above sole line, blue canvas continues to collar edge. ZERO brand logos. ZERO star emblems. ZERO Converse markings. ZERO Nike markings. ZERO Adidas markings. ZERO any brand markings anywhere on the shoe. Completely clean canvas surface. Shoe fabric shader: smooth canvas matte upper with fine woven grain, white rubber sole with minimal diffuse sheen, zero gloss on canvas. BACKGROUND — apply exactly: CRITICAL: The background must be medium cool grey, hue angle 220 degrees, value 42%, saturation 6%. NOT beige. NOT brown. NOT warm grey. NOT white. NOT teal. NOT blue. If the background appears as any warm, neutral, or wrong color, the output is wrong and must be regenerated. Apply radial vignette: center background value at 45%, edges darkening smoothly to 28% at all four corners, smooth radial falloff with zero hard edge, feather softness covering outermost 35% of frame radius. Zero scene elements. Zero props. Zero floor texture visible. Ground shadow: soft diffuse elliptical shadow beneath both feet, cool dark grey hue angle 220 degrees value 18%, feather radius extending 1.5 shoe-widths from foot edges, opacity 40%, zero hard edge. LIGHTING — apply exactly: Key light at 11 o'clock position (upper-left of frame), large soft area source. Shadow hardness soft with fill ratio 70% — shadows are minimal and very soft-edged, nearly flat lit. No rim light. Key light color temperature 5800K neutral-warm. Ambient light color temperature 6000K slightly cool. Environmental color bounce: cool grey bounce from background contributing approximately 6% cool blue-grey tint to shadow side of face and clothing. Catchlight: single soft round catchlight in each eye positioned at 11 o'clock within the iris, approximately 10% of iris diameter in size. Rosy cheek blush: soft circular blush overlay on both cheeks, warm rose hue angle 350 degrees, value 75%, opacity 30%, feathered edge, centered on cheek apex below each eye. RENDER QUALITY — apply exactly: Production-quality 3D CGI render. Pixar/Disney animated feature film quality level. Shading type: PBR physically-based rendering throughout. Skin shader: smooth ceramic matte PBR, subsurface scattering active with warm peach-amber scatter color, zero pore visibility, zero texture bump, soft specular highlight on cheek apexes only. Hair shader: anisotropic fiber PBR, individual strand clumping visibility, soft directional highlight along strand axis, matte warm base. Fabric shader: smooth fleece matte for hoodie, smooth cotton matte for joggers, both zero sheen. Shoe shader: canvas upper with fine weave surface, matte rubber sole, zero gloss on canvas. This must look like a production-quality still frame from a high-budget animated feature film — full volumetric 3D depth throughout. Not an illustration. Not a 2D drawing with faked shading. Not a photo filter. ABSOLUTE FINAL CHECKLIST — every point must pass before generating: ✓ Face features (eyes, skin, hair color, brows, lips, facial hair/stubble) taken from uploaded photo — not invented, not generic ✓ Eye color matches uploaded photo exactly — full saturation, no drift, no defaulting to brown ✓ Hair color from uploaded photo applied to chibi hairstyle ✓ Hair volume matches extracted tag — HIGH VOLUME, swept rightward ✓ Head cranium visibly dominates figure — unmistakable chibi dome ✓ All outfit details match chibi reference exactly — zero substitutions ✓ Hoodie is OPEN/unzipped worn as jacket — NOT zipped closed ✓ White t-shirt visible at chest and neckline through open hoodie ✓ Cargo pocket present on left trouser leg ✓ Front hoodie pocket present on left panel ✓ White drawstrings hanging from hood at chest level ✓ Background is medium cool grey hue 220° — NOT beige NOT brown NOT warm grey NOT white ✓ Background radial vignette applied — center 45%, corners 28%, smooth falloff ✓ Shoes are LOW-TOP — NOT high-top ✓ Shoes have ZERO brand logos ZERO star emblems ZERO brand markings ✓ Lips fully matte — zero gloss zero shine ✓ Render reads as true 3D CGI — not illustrated not painted ✓ Body pose faces FROM west TOWARD east at 20 degrees diagonal ✓ Face turns back toward camera despite body diagonal — 3/4 face angle ✓ Right hand in pocket, left hand hanging at side partially visible ✓ Expression is soft closed-mouth smile ✓ No extra people, objects, watermarks, motion blur, lens distortion ✓ No text anywhere except none specified — zero text on outfit ✓ Output is a chibi character — not a filtered version of the photo

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8
Prompt

Cobalt Hoodie Chibi Character

This anime portrait prompt generates use the uploaded photo as the face identity reference only. do not keep the background using Midjourney v6. Ideal for 3D concept visualization, digital environments, and game design. Compatible with Midjourney v6, DALL-E 3, Flux, and Stable Diffusion.

Use the uploaded photo as the face identity reference only. Do not keep the background, clothing, hairstyle, body proportions, or photographic render style from the uploaded photo. Transform the person in the uploaded photo into a fully 3D CGI chibi character as described below. The output must look like a polished 3D CGI render — not a photograph, not a cartoon filter applied to a photo, not a 2.5D illustration, not a hybrid.

Extract the following face features from the uploaded photo and render them in chibi 3D style:

Eye color: read exact iris hue, saturation, limbal ring from the photo

Skin tone: read exact base tone and undertone from the photo

Hair color: read exact hue, value, undertone from the photo

Brow color: read from the photo

Lip color: read exact hue and tone from the photo

Facial hair: read stubble or beard presence, density, and color from the photo — render as individual 3D fiber stubs on chibi face

Apply all extracted face features to the chibi character below.

Render eyes as chibi-oversized round eyes occupying 30% of face height.

Render skin as fully smooth matte PBR ceramic shader, zero pore visibility, zero texture, subsurface scattering glow throughout.

Render hair color from photo onto the chibi hairstyle described below.

Render lips as fully matte, zero gloss, zero shine, zero specularity.

Do not carry over any hairstyle, outfit, background or body proportions from the uploaded photo — only face color identity and facial hair transfer.

Generate a fully 3D CGI rendered image of a single chibi-proportioned stylized character in a 9:16 portrait composition.

POSE — apply exactly:

Body faces FROM the west side of the frame TOWARD the east side of the frame at approximately 20 degrees diagonal — not fully frontal, a clear slight rightward body rotation. Left foot is forward, right foot is set back approximately 2 shoe-widths and angled outward 15 degrees from centerline. Right hand is tucked into right trouser pocket — wrist visible at pocket opening, fingers hidden. Left hand hangs at side slightly away from body, fingers loosely curled, partially visible at fingertips. Weight distribution slightly favoring the forward left foot. Face turns back TOWARD camera — despite body being at 20 degree diagonal, face rotates approximately 15 degrees back toward camera giving a 3/4-face-to-camera angle. Expression: soft closed-mouth smile with cheeks slightly raised.

CHIBI BODY PROPORTIONS — enforce with absolute priority:

Cranium height is 62% of total head height. Head width is 120% of shoulder width — head is visibly wider than shoulders. Total leg length is 35% of total body height. Arms are short and slightly thick reaching to mid-thigh when hanging, right arm bent with hand in pocket, left arm hanging slightly away from body. Torso is compact barrel-shaped with minimal waist taper. Chin is softly rounded with very low projection, almost flat chin point. Lower face depth is 17% of total head height. Nose is tiny button type — flat bridge, near-invisible nostrils in 3/4 view, minimal projection. Philtrum length is very short approximately 4% of total head height.

The silhouette must read as unmistakably chibi at a glance. If the cranium does not visibly dominate the figure, regenerate.

HAIR STYLE — apply exactly, use hair color extracted from uploaded photo:

Short loose boy's hair, completely unstyled-casual with side-swept volume. No buns, no pigtails, no ponytail, no braids — fully loose. Top section has multiple upward-swept strands from crown sweeping toward the right (east) side of frame, creating a swept-back casual quiff with full lift. Fringe sweeps rightward across forehead partially covering left brow edge — no blunt straight fringe. Side sections are short hugging temples with no ear coverage.

VOLUME: HIGH VOLUME. All strands are fully lifted and swept with three-dimensional volume — zero flat lying, zero sleek, zero combed-flat appearance. Crown strands lift upward and sweep right, 12–18% of head height above skull surface.

Hairline wisps: present — fine individual strands visible at forehead hairline and temple edges.

No hair accessories.

Render all hair with the hair color read from the user's uploaded photo.

Hair fiber shader: anisotropic fiber PBR, individual strand visibility with soft directional highlight running along each strand axis, low-frequency clumping into natural micro-bundles of 4–8 strands, high-frequency strand breakout from clumps for flyaway texture, ambient occlusion in strand gaps, matte warm base with soft specular, zero wet look, zero gel look.

OUTFIT — apply exactly, zero substitutions:

Outer layer — zip-up hoodie worn OPEN as jacket:

Color: medium cobalt blue, hue angle 220 degrees, value 48%, saturation 72%. Fit is relaxed slightly oversized. Hood attached and sitting flat against upper back — not worn on head — hood opening visible behind neck collar area. Two white drawstrings hanging from hood opening at chest level, drawstring tips are plain white aglets. Front is unzipped and open, front panels fall apart revealing inner white t-shirt. One large rectangular front pocket on the left panel (viewer's left, character's right side), positioned at lower front, same cobalt blue fabric, no zipper on pocket. Sleeves long reaching wrist with plain hem edge, no cuff ribbing. No printed text. No graphics. No patches. No embroidery.

Hoodie fabric shader: smooth French terry fleece — fine surface nap, soft diffuse matte, subtle surface texture visible under light, zero sheen, zero gloss.

Inner layer — white crew-neck t-shirt:

Color: white, hue angle 0 degrees, value 96%, saturation 0%. Visible at neckline and as a vertical strip down the chest where hoodie panels part open. Simple crew neck, no ribbing detail visible.

Bottom — cargo jogger trousers:

Color: dark charcoal grey, hue angle 210 degrees, value 28%, saturation 8%. Fit is relaxed tapered, gathered at ankle with ribbed jogger cuff hem. Full length reaching ankle. One large cargo pocket on left leg (viewer's left), positioned mid-thigh to knee level, rectangular with a small flap and single snap closure button, same charcoal fabric as trousers. Waistband same charcoal fabric, no visible drawstring at waist.

Jogger fabric shader: smooth cotton-twill matte, soft surface with slight nap, zero sheen, zero gloss.

Socks: not visible — jogger cuff sits at ankle fully covering socks. Do not render visible socks.

Shoes — LOW-TOP sneakers:

Upper color: cobalt blue exactly matching hoodie — hue angle 220 degrees, value 48%, saturation 72%. Toe cap: white smooth rubber, value 96%. Sole: white cupsole flat profile approximately 2cm height, value 96%. Laces: white flat cotton, criss-cross lacing pattern, approximately 4 eyelet pairs visible. Eyelet finish: plain silver-toned metal. Ankle collar low approximately 2.5cm above sole line, blue canvas continues to collar edge.

ZERO brand logos. ZERO star emblems. ZERO Converse markings. ZERO Nike markings. ZERO Adidas markings. ZERO any brand markings anywhere on the shoe. Completely clean canvas surface.

Shoe fabric shader: smooth canvas matte upper with fine woven grain, white rubber sole with minimal diffuse sheen, zero gloss on canvas.

BACKGROUND — apply exactly:

CRITICAL: The background must be medium cool grey, hue angle 220 degrees, value 42%, saturation 6%. NOT beige. NOT brown. NOT warm grey. NOT white. NOT teal. NOT blue. If the background appears as any warm, neutral, or wrong color, the output is wrong and must be regenerated.

Apply radial vignette: center background value at 45%, edges darkening smoothly to 28% at all four corners, smooth radial falloff with zero hard edge, feather softness covering outermost 35% of frame radius.

Zero scene elements. Zero props. Zero floor texture visible.

Ground shadow: soft diffuse elliptical shadow beneath both feet, cool dark grey hue angle 220 degrees value 18%, feather radius extending 1.5 shoe-widths from foot edges, opacity 40%, zero hard edge.

LIGHTING — apply exactly:

Key light at 11 o'clock position (upper-left of frame), large soft area source. Shadow hardness soft with fill ratio 70% — shadows are minimal and very soft-edged, nearly flat lit. No rim light. Key light color temperature 5800K neutral-warm. Ambient light color temperature 6000K slightly cool. Environmental color bounce: cool grey bounce from background contributing approximately 6% cool blue-grey tint to shadow side of face and clothing. Catchlight: single soft round catchlight in each eye positioned at 11 o'clock within the iris, approximately 10% of iris diameter in size.

Rosy cheek blush: soft circular blush overlay on both cheeks, warm rose hue angle 350 degrees, value 75%, opacity 30%, feathered edge, centered on cheek apex below each eye.

RENDER QUALITY — apply exactly:

Production-quality 3D CGI render. Pixar/Disney animated feature film quality level. Shading type: PBR physically-based rendering throughout. Skin shader: smooth ceramic matte PBR, subsurface scattering active with warm peach-amber scatter color, zero pore visibility, zero texture bump, soft specular highlight on cheek apexes only. Hair shader: anisotropic fiber PBR, individual strand clumping visibility, soft directional highlight along strand axis, matte warm base. Fabric shader: smooth fleece matte for hoodie, smooth cotton matte for joggers, both zero sheen. Shoe shader: canvas upper with fine weave surface, matte rubber sole, zero gloss on canvas.

This must look like a production-quality still frame from a high-budget animated feature film — full volumetric 3D depth throughout. Not an illustration. Not a 2D drawing with faked shading. Not a photo filter.

ABSOLUTE FINAL CHECKLIST — every point must pass before generating:

✓ Face features (eyes, skin, hair color, brows, lips, facial hair/stubble) taken from uploaded photo — not invented, not generic

✓ Eye color matches uploaded photo exactly — full saturation, no drift, no defaulting to brown

✓ Hair color from uploaded photo applied to chibi hairstyle

✓ Hair volume matches extracted tag — HIGH VOLUME, swept rightward

✓ Head cranium visibly dominates figure — unmistakable chibi dome

✓ All outfit details match chibi reference exactly — zero substitutions

✓ Hoodie is OPEN/unzipped worn as jacket — NOT zipped closed

✓ White t-shirt visible at chest and neckline through open hoodie

✓ Cargo pocket present on left trouser leg

✓ Front hoodie pocket present on left panel

✓ White drawstrings hanging from hood at chest level

✓ Background is medium cool grey hue 220° — NOT beige NOT brown NOT warm grey NOT white

✓ Background radial vignette applied — center 45%, corners 28%, smooth falloff

✓ Shoes are LOW-TOP — NOT high-top

✓ Shoes have ZERO brand logos ZERO star emblems ZERO brand markings

✓ Lips fully matte — zero gloss zero shine

✓ Render reads as true 3D CGI — not illustrated not painted

✓ Body pose faces FROM west TOWARD east at 20 degrees diagonal

✓ Face turns back toward camera despite body diagonal — 3/4 face angle

✓ Right hand in pocket, left hand hanging at side partially visible

✓ Expression is soft closed-mouth smile

✓ No extra people, objects, watermarks, motion blur, lens distortion

✓ No text anywhere except none specified — zero text on outfit

✓ Output is a chibi character — not a filtered version of the photo

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Full-body 3D chibi character wearing an open cobalt-blue hoodie, white T-shirt, charcoal cargo joggers and matching low-top sneakers, standing against a cool grey vignette background with a soft smile.
P

Use the uploaded photo as the face identity reference only. Do not keep the background, clothing, hairstyle, body proportions, or photographic render style from the uploaded photo. Transform the person in the uploaded photo into a fully 3D CGI chibi character as described below. The output must look like a polished 3D CGI render — not a photograph, not a cartoon filter applied to a photo, not a 2.5D illustration, not a hybrid. Extract the following face features from the uploaded photo and render them in chibi 3D style: Eye color: read exact iris hue, saturation, limbal ring from the photo Skin tone: read exact base tone and undertone from the photo Hair color: read exact hue, value, undertone from the photo Brow color: read from the photo Lip color: read exact hue and tone from the photo Facial hair: read stubble or beard presence, density, and color from the photo — render as individual 3D fiber stubs on chibi face Apply all extracted face features to the chibi character below. Render eyes as chibi-oversized round eyes occupying 30% of face height. Render skin as fully smooth matte PBR ceramic shader, zero pore visibility, zero texture, subsurface scattering glow throughout. Render hair color from photo onto the chibi hairstyle described below. Render lips as fully matte, zero gloss, zero shine, zero specularity. Do not carry over any hairstyle, outfit, background or body proportions from the uploaded photo — only face color identity and facial hair transfer. Generate a fully 3D CGI rendered image of a single chibi-proportioned stylized character in a 9:16 portrait composition. POSE — apply exactly: Body faces FROM the west side of the frame TOWARD the east side of the frame at approximately 20 degrees diagonal — not fully frontal, a clear slight rightward body rotation. Left foot is forward, right foot is set back approximately 2 shoe-widths and angled outward 15 degrees from centerline. Right hand is tucked into right trouser pocket — wrist visible at pocket opening, fingers hidden. Left hand hangs at side slightly away from body, fingers loosely curled, partially visible at fingertips. Weight distribution slightly favoring the forward left foot. Face turns back TOWARD camera — despite body being at 20 degree diagonal, face rotates approximately 15 degrees back toward camera giving a 3/4-face-to-camera angle. Expression: soft closed-mouth smile with cheeks slightly raised. CHIBI BODY PROPORTIONS — enforce with absolute priority: Cranium height is 62% of total head height. Head width is 120% of shoulder width — head is visibly wider than shoulders. Total leg length is 35% of total body height. Arms are short and slightly thick reaching to mid-thigh when hanging, right arm bent with hand in pocket, left arm hanging slightly away from body. Torso is compact barrel-shaped with minimal waist taper. Chin is softly rounded with very low projection, almost flat chin point. Lower face depth is 17% of total head height. Nose is tiny button type — flat bridge, near-invisible nostrils in 3/4 view, minimal projection. Philtrum length is very short approximately 4% of total head height. The silhouette must read as unmistakably chibi at a glance. If the cranium does not visibly dominate the figure, regenerate. HAIR STYLE — apply exactly, use hair color extracted from uploaded photo: Short loose boy's hair, completely unstyled-casual with side-swept volume. No buns, no pigtails, no ponytail, no braids — fully loose. Top section has multiple upward-swept strands from crown sweeping toward the right (east) side of frame, creating a swept-back casual quiff with full lift. Fringe sweeps rightward across forehead partially covering left brow edge — no blunt straight fringe. Side sections are short hugging temples with no ear coverage. VOLUME: HIGH VOLUME. All strands are fully lifted and swept with three-dimensional volume — zero flat lying, zero sleek, zero combed-flat appearance. Crown strands lift upward and sweep right, 12–18% of head height above skull surface. Hairline wisps: present — fine individual strands visible at forehead hairline and temple edges. No hair accessories. Render all hair with the hair color read from the user's uploaded photo. Hair fiber shader: anisotropic fiber PBR, individual strand visibility with soft directional highlight running along each strand axis, low-frequency clumping into natural micro-bundles of 4–8 strands, high-frequency strand breakout from clumps for flyaway texture, ambient occlusion in strand gaps, matte warm base with soft specular, zero wet look, zero gel look. OUTFIT — apply exactly, zero substitutions: Outer layer — zip-up hoodie worn OPEN as jacket: Color: medium cobalt blue, hue angle 220 degrees, value 48%, saturation 72%. Fit is relaxed slightly oversized. Hood attached and sitting flat against upper back — not worn on head — hood opening visible behind neck collar area. Two white drawstrings hanging from hood opening at chest level, drawstring tips are plain white aglets. Front is unzipped and open, front panels fall apart revealing inner white t-shirt. One large rectangular front pocket on the left panel (viewer's left, character's right side), positioned at lower front, same cobalt blue fabric, no zipper on pocket. Sleeves long reaching wrist with plain hem edge, no cuff ribbing. No printed text. No graphics. No patches. No embroidery. Hoodie fabric shader: smooth French terry fleece — fine surface nap, soft diffuse matte, subtle surface texture visible under light, zero sheen, zero gloss. Inner layer — white crew-neck t-shirt: Color: white, hue angle 0 degrees, value 96%, saturation 0%. Visible at neckline and as a vertical strip down the chest where hoodie panels part open. Simple crew neck, no ribbing detail visible. Bottom — cargo jogger trousers: Color: dark charcoal grey, hue angle 210 degrees, value 28%, saturation 8%. Fit is relaxed tapered, gathered at ankle with ribbed jogger cuff hem. Full length reaching ankle. One large cargo pocket on left leg (viewer's left), positioned mid-thigh to knee level, rectangular with a small flap and single snap closure button, same charcoal fabric as trousers. Waistband same charcoal fabric, no visible drawstring at waist. Jogger fabric shader: smooth cotton-twill matte, soft surface with slight nap, zero sheen, zero gloss. Socks: not visible — jogger cuff sits at ankle fully covering socks. Do not render visible socks. Shoes — LOW-TOP sneakers: Upper color: cobalt blue exactly matching hoodie — hue angle 220 degrees, value 48%, saturation 72%. Toe cap: white smooth rubber, value 96%. Sole: white cupsole flat profile approximately 2cm height, value 96%. Laces: white flat cotton, criss-cross lacing pattern, approximately 4 eyelet pairs visible. Eyelet finish: plain silver-toned metal. Ankle collar low approximately 2.5cm above sole line, blue canvas continues to collar edge. ZERO brand logos. ZERO star emblems. ZERO Converse markings. ZERO Nike markings. ZERO Adidas markings. ZERO any brand markings anywhere on the shoe. Completely clean canvas surface. Shoe fabric shader: smooth canvas matte upper with fine woven grain, white rubber sole with minimal diffuse sheen, zero gloss on canvas. BACKGROUND — apply exactly: CRITICAL: The background must be medium cool grey, hue angle 220 degrees, value 42%, saturation 6%. NOT beige. NOT brown. NOT warm grey. NOT white. NOT teal. NOT blue. If the background appears as any warm, neutral, or wrong color, the output is wrong and must be regenerated. Apply radial vignette: center background value at 45%, edges darkening smoothly to 28% at all four corners, smooth radial falloff with zero hard edge, feather softness covering outermost 35% of frame radius. Zero scene elements. Zero props. Zero floor texture visible. Ground shadow: soft diffuse elliptical shadow beneath both feet, cool dark grey hue angle 220 degrees value 18%, feather radius extending 1.5 shoe-widths from foot edges, opacity 40%, zero hard edge. LIGHTING — apply exactly: Key light at 11 o'clock position (upper-left of frame), large soft area source. Shadow hardness soft with fill ratio 70% — shadows are minimal and very soft-edged, nearly flat lit. No rim light. Key light color temperature 5800K neutral-warm. Ambient light color temperature 6000K slightly cool. Environmental color bounce: cool grey bounce from background contributing approximately 6% cool blue-grey tint to shadow side of face and clothing. Catchlight: single soft round catchlight in each eye positioned at 11 o'clock within the iris, approximately 10% of iris diameter in size. Rosy cheek blush: soft circular blush overlay on both cheeks, warm rose hue angle 350 degrees, value 75%, opacity 30%, feathered edge, centered on cheek apex below each eye. RENDER QUALITY — apply exactly: Production-quality 3D CGI render. Pixar/Disney animated feature film quality level. Shading type: PBR physically-based rendering throughout. Skin shader: smooth ceramic matte PBR, subsurface scattering active with warm peach-amber scatter color, zero pore visibility, zero texture bump, soft specular highlight on cheek apexes only. Hair shader: anisotropic fiber PBR, individual strand clumping visibility, soft directional highlight along strand axis, matte warm base. Fabric shader: smooth fleece matte for hoodie, smooth cotton matte for joggers, both zero sheen. Shoe shader: canvas upper with fine weave surface, matte rubber sole, zero gloss on canvas. This must look like a production-quality still frame from a high-budget animated feature film — full volumetric 3D depth throughout. Not an illustration. Not a 2D drawing with faked shading. Not a photo filter. ABSOLUTE FINAL CHECKLIST — every point must pass before generating: ✓ Face features (eyes, skin, hair color, brows, lips, facial hair/stubble) taken from uploaded photo — not invented, not generic ✓ Eye color matches uploaded photo exactly — full saturation, no drift, no defaulting to brown ✓ Hair color from uploaded photo applied to chibi hairstyle ✓ Hair volume matches extracted tag — HIGH VOLUME, swept rightward ✓ Head cranium visibly dominates figure — unmistakable chibi dome ✓ All outfit details match chibi reference exactly — zero substitutions ✓ Hoodie is OPEN/unzipped worn as jacket — NOT zipped closed ✓ White t-shirt visible at chest and neckline through open hoodie ✓ Cargo pocket present on left trouser leg ✓ Front hoodie pocket present on left panel ✓ White drawstrings hanging from hood at chest level ✓ Background is medium cool grey hue 220° — NOT beige NOT brown NOT warm grey NOT white ✓ Background radial vignette applied — center 45%, corners 28%, smooth falloff ✓ Shoes are LOW-TOP — NOT high-top ✓ Shoes have ZERO brand logos ZERO star emblems ZERO brand markings ✓ Lips fully matte — zero gloss zero shine ✓ Render reads as true 3D CGI — not illustrated not painted ✓ Body pose faces FROM west TOWARD east at 20 degrees diagonal ✓ Face turns back toward camera despite body diagonal — 3/4 face angle ✓ Right hand in pocket, left hand hanging at side partially visible ✓ Expression is soft closed-mouth smile ✓ No extra people, objects, watermarks, motion blur, lens distortion ✓ No text anywhere except none specified — zero text on outfit ✓ Output is a chibi character — not a filtered version of the photo

8
8
Prompt

Cobalt Hoodie Chibi Character

This anime portrait prompt generates use the uploaded photo as the face identity reference only. do not keep the background using Midjourney v6. Ideal for 3D concept visualization, digital environments, and game design. Compatible with Midjourney v6, DALL-E 3, Flux, and Stable Diffusion.

Use the uploaded photo as the face identity reference only. Do not keep the background, clothing, hairstyle, body proportions, or photographic render style from the uploaded photo. Transform the person in the uploaded photo into a fully 3D CGI chibi character as described below. The output must look like a polished 3D CGI render — not a photograph, not a cartoon filter applied to a photo, not a 2.5D illustration, not a hybrid.

Extract the following face features from the uploaded photo and render them in chibi 3D style:

Eye color: read exact iris hue, saturation, limbal ring from the photo

Skin tone: read exact base tone and undertone from the photo

Hair color: read exact hue, value, undertone from the photo

Brow color: read from the photo

Lip color: read exact hue and tone from the photo

Facial hair: read stubble or beard presence, density, and color from the photo — render as individual 3D fiber stubs on chibi face

Apply all extracted face features to the chibi character below.

Render eyes as chibi-oversized round eyes occupying 30% of face height.

Render skin as fully smooth matte PBR ceramic shader, zero pore visibility, zero texture, subsurface scattering glow throughout.

Render hair color from photo onto the chibi hairstyle described below.

Render lips as fully matte, zero gloss, zero shine, zero specularity.

Do not carry over any hairstyle, outfit, background or body proportions from the uploaded photo — only face color identity and facial hair transfer.

Generate a fully 3D CGI rendered image of a single chibi-proportioned stylized character in a 9:16 portrait composition.

POSE — apply exactly:

Body faces FROM the west side of the frame TOWARD the east side of the frame at approximately 20 degrees diagonal — not fully frontal, a clear slight rightward body rotation. Left foot is forward, right foot is set back approximately 2 shoe-widths and angled outward 15 degrees from centerline. Right hand is tucked into right trouser pocket — wrist visible at pocket opening, fingers hidden. Left hand hangs at side slightly away from body, fingers loosely curled, partially visible at fingertips. Weight distribution slightly favoring the forward left foot. Face turns back TOWARD camera — despite body being at 20 degree diagonal, face rotates approximately 15 degrees back toward camera giving a 3/4-face-to-camera angle. Expression: soft closed-mouth smile with cheeks slightly raised.

CHIBI BODY PROPORTIONS — enforce with absolute priority:

Cranium height is 62% of total head height. Head width is 120% of shoulder width — head is visibly wider than shoulders. Total leg length is 35% of total body height. Arms are short and slightly thick reaching to mid-thigh when hanging, right arm bent with hand in pocket, left arm hanging slightly away from body. Torso is compact barrel-shaped with minimal waist taper. Chin is softly rounded with very low projection, almost flat chin point. Lower face depth is 17% of total head height. Nose is tiny button type — flat bridge, near-invisible nostrils in 3/4 view, minimal projection. Philtrum length is very short approximately 4% of total head height.

The silhouette must read as unmistakably chibi at a glance. If the cranium does not visibly dominate the figure, regenerate.

HAIR STYLE — apply exactly, use hair color extracted from uploaded photo:

Short loose boy's hair, completely unstyled-casual with side-swept volume. No buns, no pigtails, no ponytail, no braids — fully loose. Top section has multiple upward-swept strands from crown sweeping toward the right (east) side of frame, creating a swept-back casual quiff with full lift. Fringe sweeps rightward across forehead partially covering left brow edge — no blunt straight fringe. Side sections are short hugging temples with no ear coverage.

VOLUME: HIGH VOLUME. All strands are fully lifted and swept with three-dimensional volume — zero flat lying, zero sleek, zero combed-flat appearance. Crown strands lift upward and sweep right, 12–18% of head height above skull surface.

Hairline wisps: present — fine individual strands visible at forehead hairline and temple edges.

No hair accessories.

Render all hair with the hair color read from the user's uploaded photo.

Hair fiber shader: anisotropic fiber PBR, individual strand visibility with soft directional highlight running along each strand axis, low-frequency clumping into natural micro-bundles of 4–8 strands, high-frequency strand breakout from clumps for flyaway texture, ambient occlusion in strand gaps, matte warm base with soft specular, zero wet look, zero gel look.

OUTFIT — apply exactly, zero substitutions:

Outer layer — zip-up hoodie worn OPEN as jacket:

Color: medium cobalt blue, hue angle 220 degrees, value 48%, saturation 72%. Fit is relaxed slightly oversized. Hood attached and sitting flat against upper back — not worn on head — hood opening visible behind neck collar area. Two white drawstrings hanging from hood opening at chest level, drawstring tips are plain white aglets. Front is unzipped and open, front panels fall apart revealing inner white t-shirt. One large rectangular front pocket on the left panel (viewer's left, character's right side), positioned at lower front, same cobalt blue fabric, no zipper on pocket. Sleeves long reaching wrist with plain hem edge, no cuff ribbing. No printed text. No graphics. No patches. No embroidery.

Hoodie fabric shader: smooth French terry fleece — fine surface nap, soft diffuse matte, subtle surface texture visible under light, zero sheen, zero gloss.

Inner layer — white crew-neck t-shirt:

Color: white, hue angle 0 degrees, value 96%, saturation 0%. Visible at neckline and as a vertical strip down the chest where hoodie panels part open. Simple crew neck, no ribbing detail visible.

Bottom — cargo jogger trousers:

Color: dark charcoal grey, hue angle 210 degrees, value 28%, saturation 8%. Fit is relaxed tapered, gathered at ankle with ribbed jogger cuff hem. Full length reaching ankle. One large cargo pocket on left leg (viewer's left), positioned mid-thigh to knee level, rectangular with a small flap and single snap closure button, same charcoal fabric as trousers. Waistband same charcoal fabric, no visible drawstring at waist.

Jogger fabric shader: smooth cotton-twill matte, soft surface with slight nap, zero sheen, zero gloss.

Socks: not visible — jogger cuff sits at ankle fully covering socks. Do not render visible socks.

Shoes — LOW-TOP sneakers:

Upper color: cobalt blue exactly matching hoodie — hue angle 220 degrees, value 48%, saturation 72%. Toe cap: white smooth rubber, value 96%. Sole: white cupsole flat profile approximately 2cm height, value 96%. Laces: white flat cotton, criss-cross lacing pattern, approximately 4 eyelet pairs visible. Eyelet finish: plain silver-toned metal. Ankle collar low approximately 2.5cm above sole line, blue canvas continues to collar edge.

ZERO brand logos. ZERO star emblems. ZERO Converse markings. ZERO Nike markings. ZERO Adidas markings. ZERO any brand markings anywhere on the shoe. Completely clean canvas surface.

Shoe fabric shader: smooth canvas matte upper with fine woven grain, white rubber sole with minimal diffuse sheen, zero gloss on canvas.

BACKGROUND — apply exactly:

CRITICAL: The background must be medium cool grey, hue angle 220 degrees, value 42%, saturation 6%. NOT beige. NOT brown. NOT warm grey. NOT white. NOT teal. NOT blue. If the background appears as any warm, neutral, or wrong color, the output is wrong and must be regenerated.

Apply radial vignette: center background value at 45%, edges darkening smoothly to 28% at all four corners, smooth radial falloff with zero hard edge, feather softness covering outermost 35% of frame radius.

Zero scene elements. Zero props. Zero floor texture visible.

Ground shadow: soft diffuse elliptical shadow beneath both feet, cool dark grey hue angle 220 degrees value 18%, feather radius extending 1.5 shoe-widths from foot edges, opacity 40%, zero hard edge.

LIGHTING — apply exactly:

Key light at 11 o'clock position (upper-left of frame), large soft area source. Shadow hardness soft with fill ratio 70% — shadows are minimal and very soft-edged, nearly flat lit. No rim light. Key light color temperature 5800K neutral-warm. Ambient light color temperature 6000K slightly cool. Environmental color bounce: cool grey bounce from background contributing approximately 6% cool blue-grey tint to shadow side of face and clothing. Catchlight: single soft round catchlight in each eye positioned at 11 o'clock within the iris, approximately 10% of iris diameter in size.

Rosy cheek blush: soft circular blush overlay on both cheeks, warm rose hue angle 350 degrees, value 75%, opacity 30%, feathered edge, centered on cheek apex below each eye.

RENDER QUALITY — apply exactly:

Production-quality 3D CGI render. Pixar/Disney animated feature film quality level. Shading type: PBR physically-based rendering throughout. Skin shader: smooth ceramic matte PBR, subsurface scattering active with warm peach-amber scatter color, zero pore visibility, zero texture bump, soft specular highlight on cheek apexes only. Hair shader: anisotropic fiber PBR, individual strand clumping visibility, soft directional highlight along strand axis, matte warm base. Fabric shader: smooth fleece matte for hoodie, smooth cotton matte for joggers, both zero sheen. Shoe shader: canvas upper with fine weave surface, matte rubber sole, zero gloss on canvas.

This must look like a production-quality still frame from a high-budget animated feature film — full volumetric 3D depth throughout. Not an illustration. Not a 2D drawing with faked shading. Not a photo filter.

ABSOLUTE FINAL CHECKLIST — every point must pass before generating:

✓ Face features (eyes, skin, hair color, brows, lips, facial hair/stubble) taken from uploaded photo — not invented, not generic

✓ Eye color matches uploaded photo exactly — full saturation, no drift, no defaulting to brown

✓ Hair color from uploaded photo applied to chibi hairstyle

✓ Hair volume matches extracted tag — HIGH VOLUME, swept rightward

✓ Head cranium visibly dominates figure — unmistakable chibi dome

✓ All outfit details match chibi reference exactly — zero substitutions

✓ Hoodie is OPEN/unzipped worn as jacket — NOT zipped closed

✓ White t-shirt visible at chest and neckline through open hoodie

✓ Cargo pocket present on left trouser leg

✓ Front hoodie pocket present on left panel

✓ White drawstrings hanging from hood at chest level

✓ Background is medium cool grey hue 220° — NOT beige NOT brown NOT warm grey NOT white

✓ Background radial vignette applied — center 45%, corners 28%, smooth falloff

✓ Shoes are LOW-TOP — NOT high-top

✓ Shoes have ZERO brand logos ZERO star emblems ZERO brand markings

✓ Lips fully matte — zero gloss zero shine

✓ Render reads as true 3D CGI — not illustrated not painted

✓ Body pose faces FROM west TOWARD east at 20 degrees diagonal

✓ Face turns back toward camera despite body diagonal — 3/4 face angle

✓ Right hand in pocket, left hand hanging at side partially visible

✓ Expression is soft closed-mouth smile

✓ No extra people, objects, watermarks, motion blur, lens distortion

✓ No text anywhere except none specified — zero text on outfit

✓ Output is a chibi character — not a filtered version of the photo

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