
Use a user-uploaded image as the source and convert the person into a stylized 3D character while preserving identity, facial structure, pose, hairstyle, clothing, and overall composition exactly as shown in the photo. The result should clearly resemble the real person. The visual style is a stylized 3D character with a soft minimal cartoon 3D aesthetic, inspired by Pixar-like visuals but more minimal, toy-figure renders, and clean product-style character design. The balance should favor stylization over realism without changing the person’s real-world appearance. Skin should appear as smooth matte plastic with a soft, uniform texture and gentle subsurface scattering. Facial features should remain faithful to the original image while being simplified in form. The expression should stay neutral and natural to the source photo. Lighting should be clean and controlled, similar to a studio softbox setup, with very soft shadows, low contrast, and subtle highlights. The background should be a solid with no gradient. The camera should feel front-facing with a medium close-up framing, similar to a 50mm lens, with no distortion. Output quality should be high resolution with clean edges, no noise, strong style consistency, and a clearly non-photorealistic finish.
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A stylized Pixar-style 3D portrait of a young person with smooth skin, large expressive blue eyes, soft facial features, wearing round transparent glasses, modern hairstyle (short styled hair / soft bob cut), casual outfit (hoodie or minimal sweater), slight head tilt and warm smile, friendly and approachable expression, ultra-clean character design, vibrant orange-to-pink gradient background, soft studio lighting with subtle rim light, cinematic depth of field, ultra-detailed, 8K render, octane render style.

soft, round face fuller cheeks small chin slightly larger, expressive eyes (but still identity-consistent) no beard, no sharp jawline, no adult features Expression should be innocent, warm, and slightly playful, with a gentle smile and direct eye contact. Body proportions should be cute and childlike (small, slightly chubby body, slightly larger head). Pose: relaxed standing with hands behind the back, with a subtle natural tilt in head and shoulders to avoid stiffness. Hair should match the reference but appear soft, slightly voluminous, and naturally styled, not overly sharp or artificial. Skin should be soft and stylized, with subtle subsurface scattering (SSS) for a warm glow, matte finish (no plastic shine), and gentle natural blush on cheeks. The character wears a half sleeves cotton sweater with a puzzle pattern, where: colors are soft but lively and slightly vibrant not oversaturated and not washed out The fabric shows a realistic knit texture and soft folds Lighting should be soft and cinematic: key light from upper-left gentle fill light subtle rim light on hair Background should be a rich blue gradient, brighter behind the subject and darker toward the edges, with smooth depth (not flat). Output should be: 1:1 aspect ratio mid-length framing (head to waist) high-detail, clean 3D render film-quality finish (not toy-like, not overly realistic)

{ "renderEngine": "Blender Cycles / Unreal Engine 5 Lumen", "baseStyle": "Stylized 3D CGI character — Pixar meets high-fashion editorial", "proportions": "Slightly enlarged head (1.3x natural), compact torso, simplified facial features, exaggerated chunky feet/shoes", "skinShader": "Subsurface scattering with physically-based roughness, no pores, smooth cartoon-like finish", "clothingPhysics": "Marvelous Designer simulation baked in, wrinkle maps, fabric-specific material shaders", "furTech": "XGen or Ornatrix volumetric fur for faux-fur pieces, physics-simulated", "resolution": "8192x8192px minimum, 300DPI", "backgroundStyle": "Solid flat color, no gradient, no texture — studio seamless backdrop", "lightingRig": "Three-point studio: key (45° front-top), fill (opposite side soft), rim (back edge definition)", "cameraLens": "35-50mm equivalent, slight vignette, no fisheye", "postProcessing": "Subtle chromatic aberration on edges, mild film grain 2%, slight color grade" }

A stylized 3D cartoon character of a with big expressive eyes and a slightly sad, pouty expression, standing against a solid pastel green background. He is wearing a soft white fuzzy beanie with ear flaps and matching white over-ear headphones. His hair is short, brown, and slightly messy, peeking out from under the cap. He wears an oversized light green t-shirt with a bold black graphic on the front, and his arms are crossed in a bored or annoyed pose. The lighting is soft, diffused studio lighting with smooth shadows, giving a clean aesthetic. Ultra-detailed, high-quality 3D render, Pixar-style, soft textures, shallow depth of field, centered composition, minimal background, vibrant but soft color palette. Negative prompt (optional): blurry, low quality, extra limbs, distorted face, harsh shadows, cluttered background, text artifacts, watermark

Create a head-and-shoulders Pixar-style 3D avatar of an edgy person based on the reference image with a black bob, purple hair streak, and a small nose ring. She has a defiant, playful expression, sticking her tongue out with wide, confident eyes while wearing a classic denim jacket. Isolated on a seamless white background, the render features flawless 3D skin and soft cinematic lighting for a clean, minimalist aesthetic.

Use the uploaded image as the main visual reference for the face. CRITICAL: Use the exact face from the uploaded image, pixel-for-pixel identical — same eyes, nose, lips, jawline, and skin. Do not generate a new face or new facial proportions. Do not reinterpret her facial geometry in any way. The face itself is fixed and unchangeable. However, match all styling exactly as shown in the uploaded photo, applied on top of that same face: the same makeup (soft full-coverage base, peach-pink blush, defined lashes with subtle eyeliner, natural warm-pink satin lips, softly groomed brows), the same hair (ash-blonde/light brown with warm highlights, center-parted, tied back with a braid draping forward over one shoulder, a hint of a second braid visible behind the backpack strap, loose face-framing strands on both sides), and the same smooth, poreless CGI/semi-realistic render finish. These are styling details to replicate, not instructions to redesign the face. Generate a semi-realistic 3D character portrait with anime/doll-like proportions, vertical 9:16 composition, cropped at the upper torso. She faces the camera directly, head level, gazing directly and softly into the lens with a closed relaxed mouth and relaxed brows. Accessories: black round wire-frame glasses worn on the face, black sunglasses resting on top of her head, a small silver hoop earring visible, a thin black choker around the neck, a silver chain necklace with a small cross pendant, and gray-blue backpack straps with visible buckle/adjuster hardware over both shoulders. Clothing: a pale butter-yellow sleeveless top in a soft cotton/knit fabric, relaxed fitted tank style with a rounded scoop neckline, no patterns or logos. Background: a plain, blurred studio-like backdrop in a muted gray-green tone, darker and more muted than the face and clothing, with no objects, people, or text. Lighting: a soft frontal key light from slightly above and slightly frame-left, diffused CGI-style falloff, gentle shadows under the chin, neck, braid, and backpack straps, moderate-to-high fill, subtle rim light separating the hair from the background, bright catchlights in both eyes, neutral-to-warm tone on the subject against a cooler background. Render at maximum quality in the same polished, poreless semi-realistic 3D/anime-hybrid style as the reference. Preserve the exact face, hairstyle, makeup, accessories, outfit, lighting, and framing. Do not change her identity or facial proportions. Do not simplify or remove either braid. Do not change the top color. Do not change the background tone. No extra characters. No extra objects. No text. No watermark. No photorealistic conversion. No anatomical errors. Ultra high resolution. Clean CGI render finish.

A cute 3D chibi-style character of the uploaded image leaning against a parked mini chibi scooter, wearing a clean monochrome outfit with a t-shirt, straight-fit pants, and minimalist sneakers, holding a takeaway juice cup with a relaxed confident smile, big head and expressive eyes, modern fade haircut, set in a cozy café courtyard with wooden chairs, warm golden sunlight, soft depth of field, pastel color palette, smooth rounded proportions, subtle texture detailing, global illumination with gentle rim light, soft natural shadows, playful yet premium Pixar-quality 3D render, toy-like finish, Google Gemini cinematic but cozy mood, ultra-clean high-detail output, Instagram-ready composition, square aspect ratio 1:1

A Realistic First Person (Pov) Selfie Taken With An Outside Arm, In The Same Clothes As In The Uploaded Photo. Close-up Of Me Hugging Tom, The Cartoon Gray Cat From Tom And Jerry, With A Small Smile (Jerry Can Be Looking Out Of My Shoulder Or My Pocket). Photorealistic Environment: Studio Set, Office Interior, Warm Light, Props, Spotlights And Cables In The Background. Tom Is A Strongly Stylized Toon 3d: Cel-shading, Multi-proportions, Clear Contour, No Realistic Fur, Not Live-action. Organic: Zoom To The Chest, Contact Of Hugs, Single Light, Natural Shadows. 4k.natural shadows. 4k.

Create a 3D cartoon-style woman with a rap style (the face is inspired by the reference image). She should have a large head and oversized sneakers, an extra-large hoodie with a rap-style print, loose black pants, big sunglasses, and a thick chain necklace. Place her in a fun pose, with a white background, cinematic lighting, and a highly detailed Pixar-style render.

A cute stylized 3D cartoon character (boy/girl) with big expressive eyes, soft smooth skin, and round facial features, wearing glasses and a casual striped t-shirt, holding a professional DSLR camera. The character is emerging through a torn paper hole in a clean white wall, with realistic ripped paper edges and depth. Behind the hole is a bright blue gradient background, creating contrast. The character is smiling directly at the viewer, vibrant and friendly mood, Pixar-style rendering, ultra-detailed textures, soft studio lighting, high realism, 8K resolution.

, made of smooth inflated glossy vinyl plastic, ultra-realistic 3D render, soft pillowy contours with subtle stitched panel seams, slightly rounded toy-like proportions, highly polished surface with strong specular highlights, realistic material depth, soft studio lighting creating gentle shadows and clean reflections, floating slightly above a plain light gray background, minimal composition, designer collectible aesthetic, premium art toy finish, high detail, centered composition, 1:1 aspect ratio.

Create an ultra-photorealistic studio portrait using the uploaded image as the ONLY identity reference. The subject must retain exact facial identity — same facial structure, proportions, skin tone, hairstyle, and natural features. Do not alter or beautify the face. The subject is wearing a sharply tailored,